We don't have af weapons you guys already have those..... sooo stop!
We don't have af weapons you guys already have those..... sooo stop!
We already have AF gear. It's called Luminary Tools. Hatchet of the Luminary, Pickaxe of the Luminary and Rod of the Luminary.
They mentioned that they would be introducing more gear in 1.22. See link below.
http://forum.square-enix.com/ffxiv/t...hat#post499367
As it stands, major additions to DoL/DoH CLASSES will be on hold until 2.0.
AF = for jobs; DoH/DoL jobs do not exist.
'sides, what could possibly be better than wearing coatees? Oh wait, you're a male? {That's too bad.}



Not yet, but post 2.0, but I would like to see the DoH/DoL get their own AF and maybe some sort of job/advanced class system as well.
Here are some job ideas based on increasing the scale of DoH/DoL work:
Botanist >> Gardener - grow plants in a small farm
Miner >> Archaeologist - excavates ancient bones, relics, etc..
Fisher >> Trawler - deep sea fishing with nets
Tanner >> Sailmaker - makes sails, kites, balloons, etc..
Alchemist >> Enchanter - creator of enchanted items
Armorer >> Engineer - machine parts (magitek)
Blacksmith >> Forgemaster - heavy weapons for vehicles, mounts
Carpenter >> Builder - construction of buildings for player/LS estates
Culinarian >> Chef - AOE/party foods
Goldsmith >> Watchmaker - delicate gears and controls (magitek)
Weaver >> Embroiderer - Decorative carpets, emblems
Last edited by Zantetsuken; 01-31-2012 at 04:02 AM.



Very nice idea!!!Not yet, but post 2.0, but I would like to see the DoH/DoL get their own AF and maybe some sort of job/advanced class system as well.
Here are some job ideas based on increasing the scale of DoH/DoL work:
Botanist >> Gardener - grow plants in a small farm
Miner >> Archaeologist - excavates ancient bones, relics, etc..
Fisher >> Trawler - deep sea fishing with nets
Tanner >> Sailmaker - makes sails, kites, balloons, etc..
Alchemist >> Enchanter - creator of enchanted items
Armorer >> Engineer - machine parts (magitek)
Blacksmith >> Forgemaster - heavy weapons for vehicles, mounts
Carpenter >> Builder - construction of buildings for player/LS estates
Culinarian >> Chef - AOE/party foods
Goldsmith >> Watchmaker - delicate gears and controls (magitek)
Weaver >> Embroiderer - Decorative carpets, emblems
I really see this coming into the game, we just need this!!
Even though the focus is put on battling disciplines for the progression of the story, Discipline of the Hand (and Land) is very popular and appreciated by many players. This would be an excellent way to expand on the Discipline of the Hand, introduce new unique mini-games and revitalize that Discipline!
I really hope the devs put that on their TO DO list for Discipline of the Hand (and Land).
Thank you very much Zantetsuken for your awesome idea!
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)



Add this to your signature with your other excellent ideas lolNot yet, but post 2.0, but I would like to see the DoH/DoL get their own AF and maybe some sort of job/advanced class system as well.
Here are some job ideas based on increasing the scale of DoH/DoL work:
Botanist >> Gardener - grow plants in a small farm
Miner >> Archaeologist - excavates ancient bones, relics, etc..
Fisher >> Trawler - deep sea fishing with nets
Tanner >> Sailmaker - makes sails, kites, balloons, etc..
Alchemist >> Enchanter - creator of enchanted items
Armorer >> Engineer - machine parts (magitek)
Blacksmith >> Forgemaster - heavy weapons for vehicles, mounts
Carpenter >> Builder - construction of buildings for player/LS estates
Culinarian >> Chef - AOE/party foods
Goldsmith >> Watchmaker - delicate gears and controls (magitek)
Weaver >> Embroiderer - Decorative carpets, emblems



I just want a lumberjack hat for botanists, and a classic miner style hardhat with a head lamp you can toggle on/off. (or maybe nighttime/in caves turns it on?)
They aren't allowed to drink alcohol, however. Afer all, they're just miners.

One downside to all this: Inventory hoarding. I already got a crapton of stuff on retainer and myself at all times and that's with minimizing gear used (shared gear, no accessories), and now you want me to also keep all the AF weapons/tools/armors as well? So long inventory...
We'll see AF gear in later patches....its just not a priority for now. But at least take pride in the fact that we have been given our AF tools before anyone else has their af weapons.

I want this, where it be!?
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