See title. I have been encountering a lot of people in dungeons whose gear is just not up to the task. Opinions?
See title. I have been encountering a lot of people in dungeons whose gear is just not up to the task. Opinions?
Caught me red handed. I"ll come back after i get poetic gear.
I was recently in Sohm Al with a tank wearing a level 49 piece of gear. The rest of his stuff didn't measure up either. He'd die in two to three hits, and while I may not have been the best healer in the world there was no way I could have brought him through that dungeon.
I was going to mention something about it, but he went on to make some other questionable decisions so I simply left, after the three wipes from the first pull of course. I simply don't think he was prepared properly as a tank.
I don't think dungeons need a minimum ilvl per se. I think people need to be better indoctrinated into their roles.
http://king.canadane.com
Just get rid of gear. POTD and Eureka it doesn't even matter to have it because the ilvl cap is so low on the latter. POTD even reduced all the stuff to essentially two stats, attack and defense.
There's no real choice aspect in gear, you either have it or you don't. You can minmax stats, but thats only particularly valuable for one kind of content in the game, savage. You can actually do most content at the min ilvl, and that's generally when it's the funnest.
they could just give us materia for boosting stats or what have you, and all gear be glamour. We literally just had an expansion for where half of the levels you could use one set of shire armor. For alts you could use it all the way to 70, if you skipped the dungeons over doing level capped roulettes and other ways of exping.
Last edited by RiyahArp; 04-29-2018 at 02:09 AM.
They should, yes, even the story dungeons, if only to prevent situations where players go into content undergeared, forcing other players to adjust more so than necessary. Story dungeons have a bad habit of this where a severely undergeared healer/tank could potentially make a run impossible.
They should do both, set minimum ilevel AND level sync to whatever content comes after it. (eg The minimum ilevel of HW should be the ilevel 120 Poetics gear, the minimum ilevel of the SB dungeons should be the poetics ilevel 260 HW gear)
To do otherwise makes the leveling content absurdly easy when overgeared, it seems ridiculous that all 50/60 dungeons weren't ilevel synced when SB came out.
EG:
Sastasha to The Aurum Vale should have ilevel sync at 55, and minimum ilevel set the same as the dungeon level - 10.
The Dusk Vigil to the Great Gubal Library should ilevel sync 130-150, with a minimum ilevel at 120 (same as ARR Poetics gear/World of Darkness gear)
The Sirensong Sea to Castrum Abania should ilevel sync to 270-290, with a minimum ilevel at 260 (Same as HW Poetics gear/Dun Scaith)
But this doesn't solve the actual problem of requiring capable gear in all left-hand slots, or relevant materia melded to that gear. It needs to be said again, if you can enter the dungeon, you can do the dungeon, you are not promised a faceroll every time, and if minimum ilevel is enforced, so should level sync.
In my experience, more than often it's experienced players who are (heavily) undergeared for an instance rather than newer players. When leveling an alt job, minimum ilevel requirements could also help prevent people getting higher level dungeons when queueing for roulettes when they don't have the right gear for it.
Agreed. It's maddening to see players from Toto-Rak to THE AERY wearing only the weathered accessories on their right side slots. Whatever happened to that one story quest really early on where we had to equip level-appropriate gear to proceed? If this nonsense keeps up I'd recommend bringing it back. >:U
Only one I recalled was you being item level 5, that it.Agreed. It's maddening to see players from Toto-Rak to THE AERY wearing only the weathered accessories on their right side slots. Whatever happened to that one story quest really early on where we had to equip level-appropriate gear to proceed? If this nonsense keeps up I'd recommend bringing it back. >:U
Anyways, fun mention here, had a Sirensong sea with a SAM so low in item level, that they couldn't actually fight. Like how the first boss has a stack mechanic? They'd die even with everyone in. How the second and third boss has an aoe explosion you can't avoid? 1 shotted every time.
I had to take that through when I was leveling ninja. The item level was so low that the LB2 did 4% of the bosses health. LB2, not LB1...
Oh man, levelling roullete trying to level Astrologian, get put into Sirensong Sea...and end up with a Tank in all IL 148 gear...
Boy that did not end well.
Then i got yelled at for being a "Bad Healer" when i failed to keep him alive.
How exactly was that my fault again?![]()
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