See title. I have been encountering a lot of people in dungeons whose gear is just not up to the task. Opinions?
See title. I have been encountering a lot of people in dungeons whose gear is just not up to the task. Opinions?
Caught me red handed. I"ll come back after i get poetic gear.
I was recently in Sohm Al with a tank wearing a level 49 piece of gear. The rest of his stuff didn't measure up either. He'd die in two to three hits, and while I may not have been the best healer in the world there was no way I could have brought him through that dungeon.
I was going to mention something about it, but he went on to make some other questionable decisions so I simply left, after the three wipes from the first pull of course. I simply don't think he was prepared properly as a tank.
I don't think dungeons need a minimum ilvl per se. I think people need to be better indoctrinated into their roles.
http://king.canadane.com
Just get rid of gear. POTD and Eureka it doesn't even matter to have it because the ilvl cap is so low on the latter. POTD even reduced all the stuff to essentially two stats, attack and defense.
There's no real choice aspect in gear, you either have it or you don't. You can minmax stats, but thats only particularly valuable for one kind of content in the game, savage. You can actually do most content at the min ilvl, and that's generally when it's the funnest.
they could just give us materia for boosting stats or what have you, and all gear be glamour. We literally just had an expansion for where half of the levels you could use one set of shire armor. For alts you could use it all the way to 70, if you skipped the dungeons over doing level capped roulettes and other ways of exping.
Last edited by RiyahArp; 04-29-2018 at 02:09 AM.
Pretty much this. I've been saying it for a long time now: stats are so meaningless that you could remove them completely from gear and it wouldn't change much of anything. It would bring positives to the game, actually. The only real negative would be that plenty of people play only for gear despite now meaningless it is.Just get rid of gear. POTD and Eureka it doesn't even matter to have it because the ilvl cap is so low on the latter. POTD even reduced all the stuff to essentially two stats, attack and defense.
There's no real choice aspect in gear, you either have it or you don't. You can minmax stats, but thats only particularly valuable for one kind of content in the game, savage. You can actually do most content at the min ilvl, and that's generally when it's the funnest.
they could just give us materia for boosting stats or what have you, and all gear be glamour. We literally just had an expansion for where half of the levels you could use one set of shire armor. For alts you could use it all the way to 70, if you skipped the dungeons over doing level capped roulettes and other ways of exping.
Should they remove durability too? Causes issues with clearing when people don't repair. Gil isn't worth anything anyways.Pretty much this. I've been saying it for a long time now: stats are so meaningless that you could remove them completely from gear and it wouldn't change much of anything. It would bring positives to the game, actually. The only real negative would be that plenty of people play only for gear despite now meaningless it is.
Durability is a check against botting unfortunately. SE probably should remove all the nameless repair NPC's, and make people repair their own gear. Problem solved. Can't find someone to repair it? buy new. New Gil sink found. s/
That's how Heavensward worked too. The Dreadwyrm weapons are your best weapons until you get a Vault weapon. Dreadwyrm and Ironworks armor is best until Vault armor or HQ at Level 56.
Why not just remove all the skills too? You just need 3 buttons. Hit, heal, defend. No need to move, because people just move now anyway. Towns? Don't need that, take that away.
Why even bother playing?
"Oh stats dont matter, unless you want them to!"
Do you have to try to spout that nonsense, or does it come naturally?
And also. You seriously shouldn't be using Augmented Shire once you hit Bardam's. It's possible but you shouldn't do it. Going into Bardams with Augmented Shire puts you at almost 300 defense less than what the Level 64 HQ is at, and slightly below what the NQ is. It scales even more aggressively in Doma and by the time you hit Abania the empowered Ketu Slash from Inferno and the tankbuster from the Roader will nearly 1shot a tank in 270 Shire, you have 54% less defense than the Yanxian set, or 68% less defense than the HQ Gazelleskin set. This isn't even accounting for the VIT difference.
AND ANOTHER THING
-You could use it all the way to 70! *as long as you dont do any actual 60-70 dungeons* Did you even read your post?
Not to mention, you aren't even considering the value of Shire when Stormblood released. Basically equate it to a full Mendacity set today. That's what players had. It wasnt a couple hundred Poetics and BAM you have BiS (lol Shire BiS - no). It doesn't change that at one point the Alex and Shire gear were apart of 1 patch's BiS (mostly Alex though). BiS is always relevant for most of leveling (mostly Alex) because it otherwise wouldn't respect the effort player's invested in acquiring that gear (Alex). Now if you wanted to complain about like, crafted being relevant, like the Heavy Metal set, then sure. But it isn't. That would be like me going into Sigma with Chromite. The i250 stuff is crap, so it's not used. It doesn't even look good. (Shire was awful btw)
This isn't another "accessories" complaint, is it?
(Who decided to put that much parry onto a Greatsword anyway)
Last edited by Luin; 05-02-2018 at 11:04 PM.
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