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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,392
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Izsha View Post
    The 1st few raids took significantly longer to clear for world 1st and regular groups because we were ignorant and bad..
    I'd argue it was because mechanics were obscure AF.

    Notice how Fireball from Twintania hasn't made a return, or Dive Bombs are now only in uniform areas as well as the starting point clearly telegraphed? Boss Arenas are strictly circular or Square and flat?
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,026
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    I'd argue it was because mechanics were obscure AF.

    Notice how Fireball from Twintania hasn't made a return, or Dive Bombs are now only in uniform areas as well as the starting point clearly telegraphed? Boss Arenas are strictly circular or Square and flat?
    They weren't any more difficult to follow, however, than any other form of stack symbol or non-indicated linear AoE made since, however. They could as easily have made fireball the stack marker we typically see today; they simply opted for something a bit more obvious due to both added size and therein room for appendable arrow elements to indicate directionality. The returning charge on the chariot fight of Rab, while insignificant, also follows the same linear AoE pattern without any zonal indicator. There's also a large difference between no zonal indicator and "not clearly telegraphed". At most, T9 experienced the latter. Twin's dives were straightforward.

    Personally I hugely miss the idea of an arena not necessarily being perfectly square or circular.
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