

I'd argue it was because mechanics were obscure AF.
Notice how Fireball from Twintania hasn't made a return, or Dive Bombs are now only in uniform areas as well as the starting point clearly telegraphed? Boss Arenas are strictly circular or Square and flat?
They weren't any more difficult to follow, however, than any other form of stack symbol or non-indicated linear AoE made since, however. They could as easily have made fireball the stack marker we typically see today; they simply opted for something a bit more obvious due to both added size and therein room for appendable arrow elements to indicate directionality. The returning charge on the chariot fight of Rab, while insignificant, also follows the same linear AoE pattern without any zonal indicator. There's also a large difference between no zonal indicator and "not clearly telegraphed". At most, T9 experienced the latter. Twin's dives were straightforward.
Personally I hugely miss the idea of an arena not necessarily being perfectly square or circular.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


