Quote Originally Posted by Canadane View Post
The constant struggle of players wanting to bring things down to their level vs. SE wanting players themselves to improve.
If SE wanted players to improve then they wouldn't design 90% of their meat-and-potatoes content to be so easily accessible or render the rewards for completing savage content utterly irrelevant within a patch.

Furthermore, the response to "DRK has to work harder to get the same results" shouldn't be "git gud", the response should be a call for a better designed job. Machinist, for instance, is much harder to play than Bard, but is largely inferior and far more subject to factors outside of the players' control. Regardless of the fact that it's currently speedkill meta, I think it's safe to say that having to work twice as hard for the same result isn't good design. If DRK was slightly better than the other tanks in exchange for requiring more optimization and skill, then it'd be a fair trade.