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  1. #1
    Player
    Izsha's Avatar
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    Nov 2013
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    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80

    Interesting Tank Research

    There was an interesting write up posted on reddit looking at tank mitigation. We have a plethora of information on tank damage freely available and easy to see, but we often have nothing but theorycraft and 'feelings' when it comes to incoming damage and mitigation as it is considerably harder to casually parse out with all the variables that go into mitigation.

    This is the 1st real stab I've seen at an in depth look at how we as tanks are mitigating damage. It's an interesting read with some surprising obvservations. I would highly suggest more people take a look.

    Linky

    With the never ending stream of balance complaints for years here, it's nice to see some numbers on the usually fuzzy defensive side of the equation. It's only 1 analysis and uses a specific set of parameters so I'm not going to claim this as some end all be all of tank defensive balance, but it is a far better place to start than what we often see. I just wish they used a less click-baity title lol.

    No, I'm not summarizing it here. Go read it!
    (2)

  2. #2
    Player
    Kabooa's Avatar
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    Sep 2013
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    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I'll summarize it.

    "Unless all three tanks are played at optimal level, Warrior and Paladin are still superior for the average player."
    (8)

  3. #3
    Player
    Izsha's Avatar
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    Nov 2013
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    Character
    Izsha Azel
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    Exodus
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    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    I'll summarize it.

    "Unless all three tanks are played at optimal level, Warrior and Paladin are still superior for the average player."
    /sigh. Or you could read the article and see that it is actually a very nuanced set of observations. Some support the 'common sense' of this forum, but there is a great deal that do not and challenge the common beliefs and stereotypes of each tank.

    But nah. Lets just post 1 liner and pretend it will magically capture a complex subject to get everyone riled up instead actually learning something based on data.
    (4)
    Last edited by Izsha; 04-28-2018 at 06:08 AM.

  4. #4
    Player
    Mahrze's Avatar
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    Jun 2017
    Location
    Ul'dah
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    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Izsha View Post
    /sigh. Or you could read the article and see that it is actually a very nuanced set of observations. Some support the 'common sense' of this forum, but there is a great deal that do not and challenge the common beliefs and stereotypes of each tank.

    But nah. Lets just post 1 liner and pretend it will magically capture a complex subject to get everyone riled up instead actually learning something based on data.
    The data does succinctly point that. Now if we're to address a brutally short summary:

    * DRK is on the same level as PLD and WAR only at the top percentiles (This is expected.)
    * Tanks in general don't know how to tank (shocking no-one)
    * Raid shields are a thing for heals and the community (another non-shocker)

    I think this paragraph puts it quite well:

    You're incredibly right, but all you've done is address the fact that the justification is wrong rather than the perception per se. "DRK" is fine. It's the class that's hard, and the players that suck. For people concerned about under-performing DRKs, it doesn't change much at all.
    This just brings more data that the job does have an issue in design, on why its rather clunky and a rather jarring experience for casual players vs the other two who show better design overall. The floor was already high in HW, but that high floor was rewarding. Now its just unnecessary.
    (7)
    If you say so.

  5. #5
    Player
    Kabooa's Avatar
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    Sep 2013
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    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Izsha View Post
    /sigh. Or you could read the article and see that it is actually a very nuanced set of observations. Some support the 'common sense' of this forum, but there is a great deal that do not and challenge the common beliefs and stereotypes of each tank.

    But nah. Lets just post 1 liner and pretend it will magically capture a complex subject to get everyone riled up instead actually learning something based on data.
    I read it. It didn't say anything we didn't already know. In fact, it took a very pedastelly approach ("You guys aren't using your mitigation tools")

    I'm not saying it's wrong. But it all ultimately means a whole lot of nothing. Damage in this game is real binary. Threats tend to come in small, pre-defined windows and everything outside of that is fluff damage that's almost entirely covered by HoTs which are never not going to be on your tank.
    (4)

  6. #6
    Player
    Derio's Avatar
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    Jun 2015
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    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Mitigation takes into consideration of all 3 tanks at Lvl 70. One big problem for DRK at least was the mitigation problems it had without TBN. Anyone who runs any leveling content can agree
    (1)

  7. #7
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I'll have to read and share this with my tank friends. Thanks!

    Quote Originally Posted by Derio View Post
    Mitigation takes into consideration of all 3 tanks at Lvl 70. One big problem for DRK at least was the mitigation problems it had without TBN. Anyone who runs any leveling content can agree
    I'd argue War is now equally janky while leveling. Berserk has a really weird feel to it. Mitigation wise they're fine leveling it's just Berserk that's weird. Just my opinion from leveling up an alt War.
    (1)
    Last edited by whiskeybravo; 04-28-2018 at 07:04 AM.

  8. #8
    Player
    Izsha's Avatar
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    Character
    Izsha Azel
    World
    Exodus
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    Warrior Lv 80
    Quote Originally Posted by Mahrze View Post
    The data does succinctly point that. Now if we're to address a brutally short summary:

    * DRK is on the same level as PLD and WAR only at the top percentiles (This is expected.)
    * Tanks in general don't know how to tank (shocking no-one)
    * Raid shields are a thing for heals and the community (another non-shocker)

    I think this paragraph puts it quite well:



    This just brings more data that the job does have an issue in design, on why its rather clunky and a rather jarring experience for casual players vs the other two who show better design overall. The floor was already high in HW, but that high floor was rewarding. Now its just unnecessary.
    That's a bit of a cop out though. The post points out where (some) of the problems actually are and they aren't where people tended to think they were. Also, theres a bit of a jump from "Drk isn't being played well" to "Drk is to hard". Those aren't the same things. For example, one of the findings was that Drks do not use their keystone defensive actions (TBN and Dark Mind) as often as War/Pld use theirs. Drks tend to use TBN only for tank busters instead of as often as possible (according to the study). I don't think that is somehow a result of Drk being 'to hard to play'. Using TBN and Dark Mind more often is certainly within most players capability. The data can be used to point to areas that we are making bad decisions, such as "maybe I should try to use TBN more often". There is the general "People don't know how to tank" aspect present in all 3, but I think its a bit of a cop out to say "Well drk is just to hard and that's why people suck". I think part of it is because the public discourse discourages good habits and reinforces some bad habits. We can use this as a starting point to take a fresh look at how we personally are playing and how we are telling other people to play by using data to analyze play instead of 'common sense' that we have built up without good data to back it up. Right now there is a it of a negative feed back loop in some of these areas between using FF logs to justify a problem, but people are making poor decisions in play resulting in poor logs.

    I see this study as a place to start over with a fresh perspective instead of hacking the old horses. I find this section to be the best take away.

    I hope that this study proves eye-opening to the public, as it has been influential to myself, and will be influential in my teaching style as far as my mentorship in The Balance.
    Instead of trying to figure out how to make this stuff fit into the common camps to support our old positions, maybe its overdue to actually take a fresh look at this stuff.
    (1)

  9. #9
    Player
    whiskeybravo's Avatar
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    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Honestly not much shock. I had to get on to my co-tank for not popping Rampart enough. He complained about always dying in 6, I look at his logs he used Rampart twice.. Bro!! Lol
    (0)

  10. #10
    Player
    Mahrze's Avatar
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    Ul'dah
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    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Izsha View Post
    That's a bit of a cop out though.
    It isn't. The only thing that is not a "non sequitur" in that link is that we all should strive to improve. Which is a given but that comes with its own caveats (all grossly non-measurable):

    * How fast the average player adapts to content and its challenges.
    * How the meta strategy is spread and how it tends to exclude things. (see people vs skip soar)
    * We still don't know the dimension of what is to come for DRK since all is known until last second.

    The most important thing to take away from all that is to encourage people to "improve your performance". Otherwise, all those numbers only apply to "the top" and doesn't translate to the lower levels, where the most horrible practices are pervasive and the most misinformation is spread like butter.

    And I think the average player would need these improvements and for us to make it easier for them to reach them.
    (2)
    If you say so.

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