I feel like they are going to just remove the healing requirement for Living dead, and remove Dark passenger\\'s mp cost. Would you be satisfied with this change or disappointed? Also what do you guys think will change? Share your thoughts.
I feel like they are going to just remove the healing requirement for Living dead, and remove Dark passenger\\'s mp cost. Would you be satisfied with this change or disappointed? Also what do you guys think will change? Share your thoughts.
All they gonna do is give each move a 10 and 20 potency increase and call it a day like they've been doing since the start of stormblood. I bet my blueberry muffin on it.
Last edited by Pinkie_Pie; 05-02-2018 at 05:19 PM.
When you see someones glamour with non matching boots
If we get the 3.0 PLD treatment, then yeah that might be the case. However, if they get more bold like they did with WAR in Stormblood, then there is hope.
Then they would have done that in the last patch instead of saying "nothing drastic yet guys cos we're still working on balance."
Depends on which circumstances you have to use Living Dead. I almost never use it in dungeons with random healers, and a lot more in savage/extreme content where healers know they'll have to deal with Walking Dead when the big tankbuster happens. So the healing requirement is not really a problem from my point of view. Even if they remove it, there's still a healing requirement, because you can't stay at 1 HP when Walking Dead goes off (when a boss auto attacks for about 15k damage every 2 or 3 second, you better be at least at half HP before the invuln goes off).
Why not getting rid of Dark Passenger's MP cost. It's an AoE damage ability right now, but it could be back in single target rotation with lower MP cost. I would prefer seing changes on Sole Survivor, and less animation lock or more range on Plunge.
I just don't understand why they would make a Line aoe attack that does 100 potency. And cost 2400mp? I really don't think 4800 mp is worth an ocgd that you have to double weave and single out the middle target of the mob just to do 210 potency with a blind debuff.
First, DA Dark Passenger is 240 potency, which is exactly two Abyssal Drains. And yes, you want to DA it every time. Two arguments in favor of DA Dark Passenger:
- First, it deals heavy AoE damage as an oGCD. It costs more mana than 2 Abyssal Drains, but you deal as much damage in half the time, thus better DPS
- When there are like 10 mobs hitting you, with TBN on, Salted Earth and Delirium'd Blood Price, your blood gauge fills like crazy. That means you can spam Quietus, which means you have more mana than you can spend by just doing Abyssal Drains.
Also, without Blood Weapon, your GCD should be slow enough to easily double weave everything but plunge. If you can't double weave, DRK might be really hard to play.
It's a bit like if a WAR complained about Decimate being only 280 potency while Fell Cleave is 540. Why would you spend 50 gauge on Decimate ? Different situations, different uses. DA Dark Passenger is good when you tank lots of mobs, like in dungeons or sigma V1.I just don't understand why they would make a Line aoe attack that does 100 potency. And cost 2400mp? I really don't think 4800 mp is worth an ocgd that you have to double weave and single out the middle target of the mob just to do 210 potency with a blind debuff.
Last edited by Megguido; 05-02-2018 at 07:22 PM.
I just want the fun coming back.
Atm, DRK is the """worst""" tank of the game, so at least, can it be fun to play? They've already killed the WAR's gameplay, it rests nothing to tank in term of fun imo.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
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