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  1. #1
    Player
    RaynerH's Avatar
    Join Date
    Mar 2018
    Posts
    36
    Character
    Rayner Highwind
    World
    Famfrit
    Main Class
    Dragoon Lv 60

    Melee Combo Chain Suggestion

    Actually I guess this could go for mages too or really any class. I want to see more fluid combos.

    I understand that it is an MMO and majority of our combos and attacks have to be somewhat turn based and strategic but I'm not exactly asking for full button mashing attacks here.

    DPS is exactly that, damage per second. If what I am asking delivers too much of a punch then dial back the damage on each hit til it fits the normal damage of these studdering combos. A combo should feel like a fluid motion combo, not attack then stand still then attack then stand still then attack and oh man what a cool combo! No, I want a thought out cool looking combo that builds off each move and layers into something awesome!

    Sorry if this has already been covered but it's just an annoyance of mine being DPS and only being able to swing a sword or stab with a spear every couple seconds... just doesn't look right.
    (0)

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Get more Skill Speed or play a MNK.
    (2)
    With this character's death, the thread of prophecy remains intact.

  3. #3
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Using oGCDs on CD help.
    (2)

  4. #4
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RaynerH View Post
    Actually I guess this could go for mages too or really any class. I want to see more fluid combos.
    I believe the idea behind the combo system is just to give some structure to combat. It takes a lot of the headache out of how an ability change will affect a class because even though every class has a couple dozen abilities, they're all packed in a handful of combo strings. It's not the most fluid or fun design, but in general when those two clash with scalable safe design, in FFXIV at least, the latter usually wins. You may want to switch to something with a faster combat pace, like MNK.
    (0)

  5. #5
    Player
    RaynerH's Avatar
    Join Date
    Mar 2018
    Posts
    36
    Character
    Rayner Highwind
    World
    Famfrit
    Main Class
    Dragoon Lv 60
    Thanks for the suggestions, I might give monk a go next. Is ninja quick as well?
    (0)

  6. #6
    Player
    Lynde's Avatar
    Join Date
    Jan 2012
    Posts
    52
    Character
    Astra Tsuki
    World
    Hyperion
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RaynerH View Post
    Thanks for the suggestions, I might give monk a go next. Is ninja quick as well?
    Yes, especially when you get the speed boost Ninjutsu (name escapes me at the moment).

    SAM also feels pretty fluid as well, as they also have a Haste type buff. The Cast time of the special weaponskills can make it feel a bit slower though, since you have to stop moving.
    (0)

  7. #7
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Depends on what you’re actually looking for. Ninja and Samurai both have natural ways of reducing their GCD, but at least to me, their attacks still feel like they exist in a vacuum and you’re just doing them in quick succession to give the illusion of a combo (I always thought they lacked fluidity, in other words). Monk on the other hand generally feels like each move logically transitions into the next. It feels like you’re doing an actual combo.

    I also guarantee that I’m probably biased as hell.

    SE should have called the combos of non-MNK melee “chains” instead of combos.
    (0)
    With this character's death, the thread of prophecy remains intact.

  8. #8
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RaynerH View Post
    Thanks for the suggestions, I might give monk a go next. Is ninja quick as well?
    Both drop down to a 2 second GCD, and with the weaving of off-gcd abilities both probably have something closer to the fluid feel you're looking for.

    Monk's feels like a proper combo chain approach, though you do have a brief ramp up to get to the 2.0 sec gcd...but that ramp up to being faster happens sooner in the leveling process (and thus is more accessible in level synced content). Ninja's is more individual abilities (with a couple chains), with an essentially on call attack speed buff...but you only get that buff at level 45 and above.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,701
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RaynerH View Post
    Sorry if this has already been covered...
    It's actually seen surprisingly little coverage compared to "would it really hurt anything to have a 2.00 base GCD instead?" threads.

    Though, yes, it has been suggested as a way of hastening rate of action, siphoning potency bonuses somewhat to be replaced with rate, for a smoother appearance of "combos" a few times already. The concept has also been mixed frequently into early discussions on TP.
    (0)