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  1. #11
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Your server is pretty bad to have more then one of them active at the same time.

    The sad thing is that the "Report RMT" feature is supposed to auto-block them and keep them from spamming if they use certain restricted phrases, but it's extremely easy for them to evade the block.

    It's less these guys I'm concerned about then it is the ones who are keeping a chokehold on the infusion/food market, though.
    (0)

  2. #12
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    Your server is pretty bad to have more then one of them active at the same time.

    The sad thing is that the "Report RMT" feature is supposed to auto-block them and keep them from spamming if they use certain restricted phrases, but it's extremely easy for them to evade the block.

    It's less these guys I'm concerned about then it is the ones who are keeping a chokehold on the infusion/food market, though.
    A bot was kicked no less than three times from the NN yesterday.
    (1)

  3. #13
    Player
    XenoCranel's Avatar
    Join Date
    Jul 2017
    Posts
    92
    Character
    Gin Gitsune
    World
    Gilgamesh
    Main Class
    Red Mage Lv 73
    Nope. One of them is starting to tread more softly now by parking in Mor Dhona and only visiting the nodes that spawn Infusion Mats. Also recently saw a toon bork harvesting windtea leaves in yanxia today with the cancel/confirm repeat on a node.
    (0)

  4. #14
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I guess it is more probable that the botters that went missing might've just gotten bored of the game and decided to go play something else during the pre 4.3 lull.

    A total of 52 bot-related bans across every datacenter really is like a drop in the bucket assuming every server has at least many bots as Cactaur does (There's at least six gatherers of varying activity and who knows how many crafters being fueled by their mats).

    I'm also kind of dumbfounded that there's presently over 100 gil-farming bots on Cactaur right now, plus some of them of them have been active for nearly a month. If they can't even keep those guys under control, it's unlikely they'll ever do much about the non-RMT bots who actually take effort to identify.
    (2)
    Last edited by KageTokage; 04-28-2018 at 02:30 PM.

  5. #15
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Sadly I don't think banning bots is good enough, I think they should go after the ones programming them like activision-blizzard did to do something effective against this problem
    (1)

  6. #16
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Remedi View Post
    Sadly I don't think banning bots is good enough, I think they should go after the ones programming them like activision-blizzard did to do something effective against this problem
    Last I heard, it didn't actually accomplish much because the bot creators simply started distributing the program under a different name on a new website.

    Preventative measures seem more effective, honestly. The only reason the gil farmers are even able to function is because of their warp hacks, so if they did something like turned all of out of bounds areas into kill zones, it would put a quick end to the problem. It honestly seems like they don't know how to stop them, though, considering that they tried to slow them down by moving the items they were farming in Amdapor Keep deeper into the dungeon (Which obviously is not going to matter when they can warp wherever the heck they want).

    As far as the other bots go, they really need to give the GMs the authority to take action against them, as they seem a lot more active then the STF judging from quickly they tend to respond to queries, not to mention you can actually communicate with them to know things such as whether or not you're even giving them enough/the right information/evidence for them to properly investigate a matter..
    (0)
    Last edited by KageTokage; 04-28-2018 at 08:53 PM.

  7. #17
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Mh didn't knew some after effects, but frankly since they hack the game to do much, you are simply working catch-up on them, meaning you'll be always a step behind
    (0)

  8. #18
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    Last I heard, it didn't actually accomplish much because the bot creators simply started distributing the program under a different name on a new website.

    Preventative measures seem more effective, honestly. The only reason the gil farmers are even able to function is because of their warp hacks, so if they did something like turned all of out of bounds areas into kill zones, it would put a quick end to the problem. It honestly seems like they don't know how to stop them, though, considering that they tried to slow them down by moving the items they were farming in Amdapor Keep deeper into the dungeon (Which obviously is not going to matter when they can warp wherever the heck they want).

    As far as the other bots go, they really need to give the GMs the authority to take action against them, as they seem a lot more active then the STF judging from quickly they tend to respond to queries, not to mention you can actually communicate with them to know things such as whether or not you're even giving them enough/the right information/evidence for them to properly investigate a matter..
    There's plenty they could do, but it would either break immersion, make it a pain in the butt for real players, or break how some content works.

    The solution to the teleporting problem is to stop believing point-to-point movement from the client. That would also break the aethernet, and how some dungeons are setup (eg Halitali). But you know what, if it stops bots, take the teleport-anywhere aethernet away. Replace ad-hoc teleportation with server-sided teleports that are invoked by buying tickets for the destinations, from that destination. Then they can just audit the ticket use, and people who have teleported one more time than they've purchased tickets = ban. If the teleports are even more stupid, eg blindly accepting moveTo(x,y,z), that's something that needs to be solved in a game client communications.

    Probably half the reason it works the way it does is so players can avoid AOE's during combat, but that doesn't excuse it outside of combat.
    (1)

  9. #19
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I like to spend some time and record them on Camtasia, then send the vids in. They come is large clumps on Mateus, then aren't seen for like a month or so ... who knows? It might be working.
    (0)

  10. #20
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by AngelCheese77 View Post
    I like to spend some time and record them on Camtasia, then send the vids in. They come is large clumps on Mateus, then aren't seen for like a month or so ... who knows? It might be working.
    Screenshot/Video Evidence is not taken by Square Enix, those can be manipulated according to them.

    Quote Originally Posted by KisaiTenshi View Post
    There's plenty they could do, but it would either break immersion, make it a pain in the butt for real players, or break how some content works.
    Movement Calculation done behind the System as a Client Check.

    We have this already, basically the AoEs do work like this in a sense coupled with your Characters Position.

    Default Speed of a Player is 100%, if you get slowed down it is 50%, if you use Sprint it is 125% and on a Mount it is 150%. Not real Values I took off the Game, as example.
    If any Player gets above this, the System will flag the Character automatically and will also be blocked for Investigation, the same goes for abnormal Teleportation around the Zones.

    As this Game has fixed Movement values, it's even easier compared to MMORPGs where you really have modifiers on your Movement Speed, such as Potions, Buffs and everything else.
    There is a few different things such as Ninja being faster or Peloton, tho in the end, that doesn't really add up that much.
    (1)
    Last edited by Mwynn; 04-29-2018 at 02:29 PM.
    #GetSelliBack2016

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