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  1. #11
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I can clearly see why it is frustrating to fight good Covers.

    Going by the idea that this form of PvP since 4.x will persist, how about swapping Cover for Intervention? Instead of soaking damage make it act in a way like Protect does on WHM or simply put, like the PvE counterpart works at 40-50 gauge cost.

    That way PLD remains true to its lore to shield their allies in need and gets closer to WAR and DRK regarding the tank utilities (Thrill; TBN).

    Sidenote: Yes I know I barely pvped until now but I can clearly see why people dislike fighting Paladin setups, so I felt like contributing with an idea.
    If you're against a good PLD like Tomba, Ash or Zegram on Chaos, it's almost impossible to win, especially when paired with a good healer.

    I agree with Lloyds points too, it's so easy to cover every single burst. and it's almost always obvious where burst is going to go because ranged use things like wildfire, brd/smn needs dots etc. Also HG is a full immunity, it shouldn't be usable so many times in the same game.
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    Last edited by BloodRubyXII; 04-29-2018 at 12:02 AM.