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  1. #1
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Also made it so that they're more vulnerable when using Cover or carrying medals.

    So what does he mean on Paladin do they take more damage then other tanks when carrying medals? because -500 hp is not really a nerf lol the class is stupidly OP and annoying to play against, why not just put a small cooldown on Cover or make it last a shorter duration. This is not really a nerf its a braindead class that really makes a big difference on the team right now.

    The healing nerfs are good and needed because healers had it way to easy ever since the pvp revamp.

    I can aprove of the buffs to both Ninja and Samurai because Monk and Dragoon just felt abit stronger overall. I still dont know why Ninja and Samurai have 500 less hp then Dragoon and Monk though...

    As for casters Red Mage needed buffs no problems there. But BLM nerfs really? im confused about this because there was like 2 Black Mages playing this season and they are pretty easy to shutdown imo.
    (1)
    Last edited by snipski; 05-20-2018 at 02:31 AM.

  2. #2
    Player
    Astrophysx's Avatar
    Join Date
    Jul 2017
    Posts
    166
    Character
    Bubble'gum Blue
    World
    Masamune
    Main Class
    Dragoon Lv 53
    Quote Originally Posted by snipski View Post
    As for casters Red Mage needed buffs no problems there. But BLM nerfs really? im confused about this because there was like 2 Black Mages playing this season and they are pretty easy to shutdown imo.
    JP BLM's are strong. My assumption is if these same players played on Chaos, then you'd most likely see BLM's and MCH's doing well, whereas BRD is okay and SMN was weak. For example, BLM's have a useful cc (Sleep). JP BLM's like to sleep the enemy ranged DPS when the enemy melee DPS reveals a burst cue (i.e. Dragon Sight, FoE, Midare cast animation, etc). If the melee DPS is unaware that the ranged DPS is sleeping during burst, pretty much that BLM denied that coordinated burst. Add a good PLD to this mix, and um... oh well. XD lol I also think the changes to BLM with the upcoming patch might actually make it better: Although the devs decreased the potency of Flare and Freeze, the resets via Convert could make BLM a bit more um... well, we'll find out when the patch is released. LOL

    My assumption is, since the job has a very high skill cap (you can't hold burst for example), it was unpopular on Chaos. Basically, BLM is difficult to use (hence they get stomped on easily), but rewarding when you're good at it (JP BLM Top 100's). But IMO, I think MCH is a better choice anyway lol... although there is a god in Mana DC that can make Top 10 with BLM... possibly #1. XD He's my hero when it comes to ranged DPS!
    (1)

  3. #3
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by snipski View Post
    I still dont know why Ninja and Samurai have 500 less hp then Dragoon and Monk though...
    The immediate assumption is SAM's defensive ability + NIN insane CC - + both have a really good escape.
    (0)