Quote Originally Posted by Estellios View Post
@Shanoa they've already said that it will interrupt immediately when you move instead of making you wait the entire cast time. They must have gotten it to respond pretty snappily since they said that would be the only case where they would implement it pre-2.0.

I also hated cancelling spells in FF11 but having the spells stop immediately so you can reposition and begin casting again quickly makes this proposed interruption thing not bad at all IMO.

@ Aysun: You just have to practice and time your Cures better. I've been getting used to this by not moving when I cast in Ifrit to get a feel for how it would probably be and it's really not that bad. You have more time than you might think you have after running from an eruption and if you really need to throw out a cure Resonance range is ridiculous and you can use it to heal the tank if they absolutely need a Cure while you are running.
THIS.

And half the time eruptions are being casted, he's not damaging the tank, only with his self aoe fart move. You just have to learn this way to run in a circle instead of straight back everytime if you get eruption under you.

The only big spell this effects in Ifrit is raise, when a lancer is trying to avoid stuff. Moogle is another story, but that's gonna take some practice