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  1. #1
    Player
    Tokobot's Avatar
    Join Date
    Oct 2011
    Posts
    19
    Character
    Meatrix Tokobot
    World
    Hyperion
    Main Class
    Conjurer Lv 60

    Still spell-interruption by moving?

    -NEW-
    Spellcasting spec changes

    -NEW-
    Moving will be made to interrupt spellcasting

    Are you still going with this? I thought that XIV would be able to give something new a free since I really love being a mage but I guess I'll have to look for another game to play then.
    (2)

  2. #2
    Player

    Join Date
    Jun 2011
    Location
    LL
    Posts
    109
    Quote Originally Posted by Tokobot View Post
    -NEW-
    Spellcasting spec changes

    -NEW-
    Moving will be made to interrupt spellcasting

    Are you still going with this? I thought that XIV would be able to give something new a free since I really love being a mage but I guess I'll have to look for another game to play then.
    Lots of free MMO's out there. GOGO
    (8)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    119
    Adapt and move on. Seeya!
    (4)
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  4. #4
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    You have to think about balance, Mages conjure magics that require concentration. should you really be able to run around casting spells. It is the trade off for using strong attacks, Just as a Great Sword is slow to move, So is a mage Still to Cast
    (6)

  5. #5
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Actually has been explained by yoshi the reason of this, and sound reasonable: PVP.
    He made an example where a melee engage a mage : the mage cast a powerful nuke (let's say thundaga), the melee run away to avoid it, and the mage follow him without interrupting the cast = melee dead. Since would be painful introducing this feature where pvp will be live, they are releasing now so we can stat praticing.
    It's actually a really valid argument in a game with pvp. I'll miss casting in movement, but i'll live with it
    (0)

  6. #6
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    Actually has been explained by yoshi the reason of this, and sound reasonable: PVP.
    He made an example where a melee engage a mage : the mage cast a powerful nuke (let's say thundaga), the melee run away to avoid it, and the mage follow him without interrupting the cast = melee dead. Since would be painful introducing this feature where pvp will be live, they are releasing now so we can stat praticing.
    It's actually a really valid argument in a game with pvp. I'll miss casting in movement, but i'll live with it
    And this would be the reason I want pvp to be it's own zone, with it's own rules.

    PvP just screws with PvE because people who PvP a lot, will complain until some class/job is gimped. I am not even going to do it, but it's going to effect me.

    Watch even with this stupid movement cancel everyone is going to complain how "apparently over-powered Thaumaturge is, with Instant-AoE bind. Sleep is too quick nerf it, Thundaga combo is too powerful, nerf stoneskin/ sanguine rights it blocks too much of my damage I can't one shot this Thaumaturge"
    (9)

  7. #7
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    And this would be the reason I want pvp to be it's own zone, with it's own rules.

    PvP just screws with PvE because people who PvP a lot, will complain until some class/job is gimped. I am not even going to do it, but it's going to effect me.
    This, a million times. PvP should have it's own rules, not force itself on people who don't want anything to do with it.
    (5)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Another thing to make playing Mage boring,yay. Should be good fordoing ifrit though if it's instant cancel
    (0)

  9. #9
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by syntaxlies View Post
    Another thing to make playing Mage boring,yay. Should be good fordoing ifrit though if it's instant cancel
    The whole reason why you can have TWO conjurers that heal since most use two anyways. If they both get eruptions and have to move, gladiator should heal him/herself, or you can have a thm resonance a heal to him.

    There are other ways to go around these things. People are going to figure them out and get used to them. It's not that bad of a problem.

    Plus like everyone else said, it makes more sense this way. And it gives way to people actually using debuffs. Instead of casting and running at the same time, now you have to throw in a sleep to sleep them or pray that your thundara will stun them while you stay stationary to gain mp back. People aren't looking into the future and just focusing on content that already exists and how they have to change their habits and work around this new system.
    (0)

  10. #10
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DeadRiser View Post
    The whole reason why you can have TWO conjurers that heal since most use two anyways. If they both get eruptions and have to move, gladiator should heal him/herself, or you can have a thm resonance a heal to him.

    There are other ways to go around these things. People are going to figure them out and get used to them. It's not that bad of a problem.

    Plus like everyone else said, it makes more sense this way. And it gives way to people actually using debuffs. Instead of casting and running at the same time, now you have to throw in a sleep to sleep them or pray that your thundara will stun them while you stay stationary to gain mp back. People aren't looking into the future and just focusing on content that already exists and how they have to change their habits and work around this new system.
    i was actualy thinking from a thm stand point. and if you have intant spell cast interupt that means you can non stop cast and not worry about animation lock


    also im not sure if you noticed i wrote will make easier, not harder
    (0)

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