
Originally Posted by
Sigma-Astra
But, that's what you're doing. The paid retainers have been around for a long time and to say that it's a problem all of a sudden now would be a hyperbole being used to suit your own narrative. Why weren't more people complaining about the retainers then if it's such a huge deal? Why is it a big deal to everyone all of a sudden now because of a mobile app? This hatred seems so inconsistent lately. And you're kind of losing me with using "whales" already, because the moment that anyone has to use derogatory terms to back up their argument, they've already lost to me. You shouldn't have to insult a portion of the playerbase, just because you don't agree with a company's procedures. Since when does other players deserve to be name-called just because you disagree with a system put into place that isn't entirely their fault? Would you like being called a "whale". I think not. That's really mean.
Another question, have you ever actually played a F2P game? This isn't meant to sound condescending, but I have to ask because the F2P games I play are nothing like XIV. I play Sailor Moon Drops and Love Live! School Idol Festival on my phone sometimes, they are in fact free-to-play with optional cash shop purchasing. Sailor Moon Drops, which is basically BeJeweled/Candy Crush, allows you to purchase extra lives, extra moves, and useful items to help you theoretically win at a stage for monetary fees through bundles of Gems. Sailor Moon Drops IS a F2P and PTW mobile game, I won't deny that. I don't really do this and just play for free between DF. Love Live! School Idol Festival is a heavily based RNG card collecting/DDR rhythm game that allows you to purchase gems that can either refill your LP bar to do more songs per day or allow you better chances at scouting rarer cards. You can collect Love Gems through everyday little things without paying for optional shortcuts. I hardly pay for much unless it's ludicrously on sale. Love Live! IS a F2P and PTW mobile game as well. The Free-To-Play model is not entirely "free" as what most would think. In order for players like me to play mostly free, someone else has to foot the bill, i.e. the other players who go after these shortcuts in both games. If it weren't for these players purchasing the optional content, people like me wouldn't be playing for free #1, and #2, the game wouldn't last because there would be nothing set up fiscally to cover the apps development and maintenance costs.
So, after all of that explaining, I can honestly say that "No, I absolutely do not want XIV to just drop the sub fees, the mog shop, and go into a F2P model." It wouldn't be entirely free and someone is going to end up eating the costs of the players that want to play free, namely the people buying from the mogstation. And, honestly speaking, the funds made from the mogstation wouldn't be able to cover the development costs or patches for XIV and the game would simply just die. A F2P model for an MMO doesn't necessarily promote longevity or stability in it's life cycle and if it came down to a F2P model? I'd rather the game just die, which Yoshi-P had already stated he would if it came down towards that nonsense.
So, every time you ask for XIV to move towards F2P, you're cementing that you want the game to abruptly end and take along everyone else's enjoyment with it just because you dislike a mobile app.