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  1. #21
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PerrinTaveren View Post
    Please either increase the requirements now that getting gear is really easy - but boring - or just lvl sync expert dungeons after a certain ilvl. I don't wanna die in every run because of this thanks.
    Expert dungeons have their minimum requirements set at a very specific ilvl for a reason, meant to gear players gradually. The minimum ilvl for Hell's Lid and Fractal HM is 310 and it drops 325 gear. Ala Mhigan gear is 310 and Sigmascape normal requires 325. Expert dungeons exist for players to quickly catch up to the current raid tier.

    Basically you had a run of bad tanks. I did this on WAR in i310 leftside (with some dhit crafted rightside and belt) and had no trouble managing against i350 dps. Enmity generation is quite frankly, ridiculous. If you cant hold aggro it's either because you're playing poorly, or someone is doing single-target rotation.

    Quote Originally Posted by PerrinTaveren View Post
    the problem is right now most people are 350+ with mendacity and eureka gear anyway, i don't count savage people at all, but they will probably release the next ex dungeon req for like 335 or 340. by the end of 4.3 we will probably be ilvl370. still, a huge distance. people can do sigma nm, they can do alliance raids, they can do eureka, they can even farm 330ilvl tome gear but no, SE needs to be super casual for ex dungeons for some reason.
    Sigma NM - No you can't.

    Deltascape - No. NM queues don't pop and people don't want to waste time in Savage, even for snake and Cat.

    Alliance Raids - No, only Rabanastre will gear you.

    Eureka - Slow

    Farm Creation - Slow.

    You're missing the point of them being CATCH-UP mechanisms. Slow methods of gearing like Eureka and Creation farming is not useful. Rabanastre is dead content because people don't run Alliance Roulette on 70s. Sigma NM can't even be accessed if you're using dungeons to catch-up since your ilvl is too low, and if you have a higher ilvl alt to feed Sigma tokens, then you weren't who those dungeons were designed for in the first place.

    Expert dungeons NEED to be super casual, because they need the super casual way for players to quickly get to the current raid tier and geared to the minimum ilvl. Dungeons are the best for that. You only need 3 other people as opposed to 7 or 23, and a dungeon takes 20 minutes, as opposed to 50 minutes for Rabanastre or a week to farm a full Eureka or Creation gearset.

    Edit- And going by trends, Ridorona will require i335 dropping i360, and Swallow's Compass at i330 dropping i345.

    Also, yes, we will obviously still be at i370 cap. That's the point of odd-numbered patches. Odd=catch-up (and DoL/DoH). Even=new raid. That's why 24mans release in the odd-numbered patches, because 24mans drop upgrade tokens for capped tomestone gear. This is how the game has released content for years now. You can predict when everything is coming if you just look at old patch notes.
    (4)
    Last edited by Luin; 04-25-2018 at 09:43 PM.

  2. #22
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    bring both diversion and lucid on summoner even though you don't really need either for trash pulls. Your tanks are just playing badly, which is the norm for roulette randos anyway so all is right with the world.
    (3)

  3. #23
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by PerrinTaveren View Post
    Tanks can get into this dungeon with ilvl325. i am ilvl 354 rn. there is a HUGE difference. I get aggro from my dots from a mob i am not directly attacking...
    No its not, that is a skill issue. Speak up and if they do not improve or you wipe over it kick them. I seen i300 ish left and do fine, I seen way more and do flat out bad. Same can be said about healing as well, if you have that newish healer in i300 left its gonna be ruff.

    The biggest issue here is it is not just ilevel that is the problem, it is low ilevel +being unskilled. Increasing ilevel requirements is not a fix, maybe having some kind of tutorial if you are new at 70 or um spific main stat value requirement to avoid right carrying the left too much. Lvl sync expert dungeons will also work but then you are not gonna have your 12 min runs .. so give and take I suppose.
    (1)
    Last edited by Vstarstruck; 04-25-2018 at 11:19 PM.

  4. #24
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Alastor Altruist
    World
    Balmung
    Main Class
    Dragoon Lv 100
    While ilvl give you a good idea on stats to have to run the dungeon it is only a bare minimum requirement to participate. What determines the run is communication and player experience with their role. This what many players who are blinded by stats and expectations of others fail to understand. Tanks should keep in mind what they can pull and not feel pressured, should be able to gauge their party DPS on a first pull, and keep in mind the healer or at a minimum ask how comfortable they feel with speed runs. Healers should at a minimum able to speak up. Increasing ilvl requirements would really not make much of a difference, you can't teach experience to person who thinks they know their role.
    (1)

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