im not saying SE would need to make this full VR intractable ,
I mean let us just walk around as our characters ride our chocobo's etc
im not saying SE would need to make this full VR intractable ,
I mean let us just walk around as our characters ride our chocobo's etc
That'd be nice. Yoshi-p commented on this and why the project was on stand by. They were planning on supporting some sort of VR compatibility.
I'll link this article:
CLICK ME
Seriously -.-"But we have had some ideas, speaking with some media of maybe creating some kind of special room, maybe calling it like a Miqo'te paradise, where maybe you pay $50 and you can go in and you know, have some fun with the Miqo'te.
I suppose the Miqote Paradise was more meant as a joke ;P
I do agree with some of the real points made in that article though - specially as someone who tends to get motion sick quite easly and wouldnt be able to use the feature at all due to that (I cant use any VR-stuff - 3D movies are a complete waste on me aswell).
So this gets a "No, thanks" from me for personal health reasons
But also a "No, thanks" considering that I cant really see a general benefit to this. Maybe I have the wrong impression of VR, considering I cant use it, but I dont really expect the current dungeons/combat system to work with it, so we'd probably end up with pouring ressources into re-making open world areas as some sort of walking simulator that most people will stumble through once and then return to normal settings (or ignore it in the first place). Seems like a waste to me...
VR can be a lot worse, actually. Some people cant even do it, yu can get pretty severe and violent motion sickness if you can't adapt to it. A lot of games really do shortcuts to minimize that, to the point where don't even move normally, you teleport between locations. And more worrisome is that you can get some form of depersonalization/dissasociation after, a VR hangover is the term.
Oh yes. Especially if you aren't used to VR. When I first tried it and finished the VR demo, I was unable to stand for about 5 minutes after (I legit tried to and promptly decked it onto concrete floor). Now that I have a VR headset and have used it a good few times, I've grown resilient to it. But yes, disassociation, depersonalisation, loss of balance and co-ordination, etc. All very much real issues with VR. Be careful when you attempt it.VR can be a lot worse, actually. Some people cant even do it, yu can get pretty severe and violent motion sickness if you can't adapt to it. A lot of games really do shortcuts to minimize that, to the point where don't even move normally, you teleport between locations. And more worrisome is that you can get some form of depersonalization/dissasociation after, a VR hangover is the term.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I've tried VR at a gamescon few years back. Both 90 & 120 FPS and I just get headache, start to see bad, etc.VR can be a lot worse, actually. Some people cant even do it, yu can get pretty severe and violent motion sickness if you can't adapt to it. A lot of games really do shortcuts to minimize that, to the point where don't even move normally, you teleport between locations. And more worrisome is that you can get some form of depersonalization/dissasociation after, a VR hangover is the term.
It's similar when I watch a 3D movie on my 3D TV but less after an hour or so my eyes start to tear and the headache comes.
Playing games on a normal monitor I have no issues, I do however need 60FPS though. On G-sync & Free-sync I can do with less but not too low. Frame stability is another huge drop for me, if frames are jumping around I get headache as well.
...That "paradise" mentioned sounds like a M-18+ rating the way it's stated.
I think they could do the crafting/gathering in VR. Have it so that your inventory is set out on a blanket, like a picnic, while you're crafting, or have special benches in guild halls/personal(or FC) housing that have ingredients laid out(probably just the ones you need to craft if they are in your inventory, otherwise there is a blank spot where the missing ingredient goes).
Gathering, well, that would be easy enough to do considering what there currently is out there for VR stuff, just incorporate it(hell, take the FFXV fishing one and reskin it for FFXIV fishing!!!) and do the botanist and miner stuff.
Considering how awful everything looks up close, not very awsome.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.
No, they should purge the entire the game and make a new FFXIV VR only. Players must buy separate weapon controllers in order to play as well. If you want to play as another class you'll need to purchase the weapon set with real money.
//I am joking.
Edit: that Miqo'te paradise sounds kinda....extra.
Last edited by RoroCookies; 04-25-2018 at 02:17 AM.
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