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  1. #1
    Player
    PerrinTaveren's Avatar
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    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90

    increase ilvl requirements for expert dungeons

    After Eureka came out, i got the set and i pentamelded everything. Before that i had a decent gear but now i can say i have a nice set except for savage gear. The problem is, when i run expert everytime with my SMN, i always get the aggro. Yesterday i used diversion like 10 times in the dungeon and still after it wore off, i got aggro. It is not the single run either, i have been experiencing this for a while now.

    Tanks can get into this dungeon with ilvl325. i am ilvl 354 rn. there is a HUGE difference. I get aggro from my dots from a mob i am not directly attacking...

    Please either increase the requirements now that getting gear is really easy - but boring - or just lvl sync expert dungeons after a certain ilvl. I don't wanna die in every run because of this thanks.
    (0)

  2. #2
    Player
    BillyKaplan's Avatar
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    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    They can't raise the ilvl requirements because dungeons are supposed to be casual catch-up. What's the point in requiring to queue in gear better than what the dungeon offers?
    They'll hopefully introduce a max ilvl sync in the next patch, though it could be as long as when those three expert dungeons get merged with the 70 roulette, which means 4.4
    (7)

  3. 04-25-2018 03:41 PM

  4. #3
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    I'd have to agree with the others in this one. What you are asking is not reasonable. If you were talking about tanks wearing i290 - 310 gear, that would be one thing. But tanks in ilvl325 in the current expert dungeons is perfectly fine. In situations like that, yes, the tanks could probably spam their aggro combo more, but you said you used diversion 'like 10 times' and that this is not the first time. If it is happening that much and you are sure that tanks are gearing gear anywhere between 320 - 330, then at that point, it is on the DPS to manage their own aggro. Just because Savage starts at 340, doesn't mean that the Expert dungeons should have a min ilvl requirement in that range.
    (2)

  5. #4
    Player
    PerrinTaveren's Avatar
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    Aug 2017
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    Estarossa Avendesora
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    Sagittarius
    Main Class
    Astrologian Lv 90
    ah yeah oki, i forgot people catch up with expert dungeons i am still sleepy. Well i didn't experience this when my friend tanked once who was like 350ish as well. I use my aggro reduction abilities but i can't hold off dps and just sit there to let tank get aggro more. Either the tanks don't know what to do, which i encountered, or it is an ilvl issue.
    (0)

  6. #5
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    Quote Originally Posted by PerrinTaveren View Post
    ah yeah oki, i forgot people catch up with expert dungeons i am still sleepy. Well i didn't experience this when my friend tanked once who was like 350ish as well. I use my aggro reduction abilities but i can't hold off dps and just sit there to let tank get aggro more. Either the tanks don't know what to do, which i encountered, or it is an ilvl issue.
    Folks don't ...really catch up with Expert dungeons. The gear from Hell's Lid and Fractal Hard barely allows players to do somewhat decently in Deltascape Savage. And look at what you just said. Your friend was 350ish...the tanks you are mentioning are in the 325 area...that is a huge difference in ilvls. Unfortunately, you may just have to bite the bullet if you are so strong that you rip aggro away from the tank. But don't blame the tanks if they're doing everything they can in 325 gear, which is what those dungeons reward.
    (1)

  7. #6
    Player
    BillyKaplan's Avatar
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    Lho Polaali
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    Moogle
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    Conjurer Lv 23
    Quote Originally Posted by PerrinTaveren View Post
    Either the tanks don't know what to do, which i encountered, or it is an ilvl issue.
    A good tank can hold off higher geared dps so long as they know what they're doing. They just need to swallow their pride and accept their own personal deeps will suffer, but if the dps are that geared it'll more than make up for it anyway.

    Quote Originally Posted by KaivaC View Post
    Folks don't ...really catch up with Expert dungeons. The gear from Hell's Lid and Fractal Hard barely allows players to do somewhat decently in Deltascape Savage. .
    The people who use Expert roulette to play catch up with gear aren't going to set foot in Savage any time soon if at all, but that also means their sources of gear until they get tomestone or Eureka stuff are limited. It'll likely help in the normal mode raids if people even do that, you forget how big the casual crowd is in this game, at the very least - those who don't run Savage.
    (2)

  8. #7
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    Quote Originally Posted by BillyKaplan View Post
    The people who use Expert roulette to play catch up with gear aren't going to set foot in Savage any time soon if at all, but that also means their sources of gear until they get tomestone or Eureka stuff are limited. It'll likely help in the normal mode raids if people even do that, you forget how big the casual crowd is in this game, at the very least - those who don't run Savage.
    Aha...the elitist in me is still around apparently lol. My apologies, I honestly didn't think about that in my comment. In that case, yeah, the ilvl disparity makes sense. Still...as experts stand right now, I'd rather they just stay casual as opposed to the minimum ilvl being raised to what the OP may be suggesting.
    (0)

  9. #8
    Player
    BillyKaplan's Avatar
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    Lho Polaali
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    Quote Originally Posted by KaivaC View Post
    Aha...the elitist in me is still around apparently lol.
    Don't worry about it. We each think first about what interests us and what we're into, it's more so human nature than elitism.

    Still...as experts stand right now, I'd rather they just stay casual as opposed to the minimum ilvl being raised to what the OP may be suggesting.
    No argument there. Expert roulette dungeons are a good way to keep up with gear to the bare minimum, especially if you're gearing up more than one job and can't sell your soul to Eureka to get full 355 across the board. It'll be interesting to see how this plays out though, because this is a repeat of what happened with Skalla where it's only the one dungeon added and forced into Expert roulette. Guess that's why they're locking the gear design winners behind them, to make sure people will farm the heck out of those dungeons.
    (1)

  10. #9
    Player
    PerrinTaveren's Avatar
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    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    the problem is right now most people are 350+ with mendacity and eureka gear anyway, i don't count savage people at all, but they will probably release the next ex dungeon req for like 335 or 340. by the end of 4.3 we will probably be ilvl370. still, a huge distance. people can do sigma nm, they can do alliance raids, they can do eureka, they can even farm 330ilvl tome gear but no, SE needs to be super casual for ex dungeons for some reason.
    (0)

  11. #10
    Player
    BillyKaplan's Avatar
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    Lho Polaali
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    Moogle
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    Quote Originally Posted by PerrinTaveren View Post
    SE needs to be super casual for ex dungeons for some reason.
    The reason being that dungeons are battle content aimed to the lowest common denominator which IS the super casual crowd. There's no need to worry though, those dungeons will get an ilvl cap as soon as they're merged into the 70 roulette, like Temple and Kugane Castle did. And by next patch that same casual crowd will have the added gear from the new dungeon so it'll make things slightly better.
    (1)

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