Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 68
  1. #41
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Which annoys me. I don't SE telling me "Oh, you're playing too much at once!"
    Tbh I've heard some ppl wanting something similar, but it regards savage raiding and it was in another time too probably SE is catering to those, that said I blame wow on this too since legion and in a small part wod introduced the damn "I'll release the patch 1 bit at a time so you don't burn out" behavior.
    It's a way to combat content drought in a way, but damn if I could only go back to the time where I was in control in how much I would play and how quick I would reach a goal.
    (2)

  2. #42
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Remedi View Post
    Tbh I've heard some ppl wanting something similar, but it regards savage raiding and it was in another time too probably SE is catering to those, that said I blame wow on this too since legion and in a small part wod introduced the damn "I'll release the patch 1 bit at a time so you don't burn out" behavior.
    It's a way to combat content drought in a way, but damn if I could only go back to the time where I was in control in how much I would play and how quick I would reach a goal.
    Savage is understandable. The World First groups want a chance to prepare all their crafted gear, jump into normal a couple times to get a feel for potential Savage mechanics and maybe do the MSQ or Primal. Delaying Heaven on High is SE assuming casual players won't have enough time.
    (0)

  3. #43
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    It honestly sounds like 4.3 is coming with a lot of good stuff. Really about time there were cross-world linkshells and I'm psyched that the glamour dresser is getting fixed so you can get your items back. Now I can finally dump stuff in there and glamour over leveling gear without worry (though I'll give it a few days just to make sure any potential bugs are ironed out).

    Not at Stormblood yet, but can't wait to catch up and see the story additions!
    (0)

  4. #44
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Forcing people to level through actual crafting rather than let them power through a crafting beast tribe quest that mostly lets you cheese it is a wise decision on SE's part.
    It's cheesed just the same, crafting for leves is not much better because you just abuse a handful of them. There's really no point to craft otherwise, the ingredients for most things are absurd starting from the 50s on, and you rarely have the skill to HQ on the leveling journey. You can get from 60-70 by abusing single leves usually.

    The namazu...what is there to like about them? We know little about them, and the only way they figure in the main quest is the one guy who rips you off. You can do a side quest with one more of them who wants to be a merchant but has no business sense, but they and the lupin really aren't as integrated into the main quest as the moogles and the vanu are. They aren't adversaries like the ARR tribes, and they are just...there. No idea what their primals are, and they really didn't be any part of the coalition to retake doma.

    As for stuff, teh crafting tribes and definitely deep dungeon, especially if the focus is on hard content over leveling. We need kind of alternative grindy stuff to work on besides leveling that we can do as combat classes.
    (1)
    Last edited by RiyahArp; 04-27-2018 at 06:37 AM.

  5. #45
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Savage is understandable. The World First groups want a chance to prepare all their crafted gear, jump into normal a couple times to get a feel for potential Savage mechanics and maybe do the MSQ or Primal. Delaying Heaven on High is SE assuming casual players won't have enough time.
    It was for savage yes but the reasoning was more about taking part on the MSQ and other things, since thye get to do so late they kinda gets the spoilers one way or the other, that said It was during midas that was said and the savage scene was very different.
    As for heaven on high and eureka, all true, I can only speculate that this way we'll have enough to do to sate the 2 months and half before 4.4 but that's just an hypothesys
    (0)

  6. #46
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by RiyahArp View Post
    The namazu...what is there to like about them? We know little about them, and the only way they figure in the main quest is the one guy who rips you off.
    There's a side-quest chain in Yanxia that's unlocked after you complete a couple of side-quests in Namai (which after you've edited your post I see you've actually done). It'll likely be a requirement to their tribe quests like how you had to complete both story side quest chains in Fringes for the Ananta. Not only is it cute in its own right (imo at least, ymmv), but like most such quests it unlocks other side quests in the Yuzuka Manor. Among the things you learn there is how the Namazu tie into the end of the bloody war that ravaged Yanxia, and why they wear the bells around their necks. Also they have magic abilities in their whiskers.
    Naturally ymmv about how much you like it, but even before their tribe quests are out, I wouldn't say we know little about them. We actually know quite a bit, and get to interact with them besides.

    deep dungeon, especially if the focus is on hard content over leveling. We need kind of alternative grindy stuff to work on besides leveling that we can do as combat classes.
    Out of the 100 floors, 70 are equivalent to PotD's 101+ as they were described as difficult 4-player content in the live letter.
    (0)
    Last edited by BillyKaplan; 04-27-2018 at 06:46 AM.

  7. #47
    Player
    Lalarrific's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    96
    Character
    Rose Blaidd'drwg
    World
    Faerie
    Main Class
    White Mage Lv 53
    Bigger glamour dresser? Yes, please.
    (0)

  8. #48
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    I always do the MSQ stuff first, so that's what I'm looking forward to with 4.3.
    (1)

  9. #49
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I'm usually only excited for class adjustments, savage/ultimate, and the hopes of actual customizable features and haristyles everything is else is meh....
    (0)

  10. #50
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Remus View Post
    I can get through it in like a few hours (from servers coming online again) and that's not even rushing (before you say anything yes I work but I can book holidays). If you are up to date an most things getting through patch content won't take you very long...
    Agreed with this, and everything else said thereafter.

    -MSQ? Yeah okay, I am slightly curious to see what's happening next. Certainly not "excited" to learn what will happen next. I'm invested in other media series to fill that void.
    -New Trials/Dungeons stopped being something for me to look forward to because they're only something interesting the 1st time or 2 before they feel monotonous, especially if you decide to "farm" anything.
    -Same with the Beast Tribes. Even if this is a crafting tribe, it probably will still amount to "fly here, now fly there, craft 2 of these in under a minute, fly back there." I also don't find their stories all that compelling throughout. Oh well, easy exp for non-70 DoHs.

    But I do look forward to the new floors of Deep Dungeon and the new Eureka zone. Deep Dungeon has always been a little less straightforward and varied based on your teammates and I would like to see if they've adjusted anything in Eureka based on feedback, and of course the initial exploration.

    Also looking forward to the QoL updates. For a game so invested in the Duty Finder instances rather than server-side activities, the cross-world linkshells are a much-needed addition. The Glamour Dresser updates are a welcome improvement and the guestbook?... Eh, yeah, some people will get mileage out of it probably.
    (1)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast