Quote Originally Posted by RiyahArp View Post
Eh...the biggest benefit was using them to level, otherwise its just a much slower and less efficient scrip grind for mats and the rare mount/glamour.
But it doesn't require your own mats, unlike the other forms of crafting, and as I hate CUL crafting with a passion, it's perfect for me. Also I always do the beast tribe quests first and foremost for the stories, and am rather fond of the catfish. Basically using them to level is the last reason why I'm looking forward to them.

A lot of the things tey release in 4.3 were better suited for 4.1 imo
Forcing people to level through actual crafting rather than let them power through a crafting beast tribe quest that mostly lets you cheese it is a wise decision on SE's part. This still holds even with people who'd level their crafters after this is released because by then there'd be guides and people would know how to hold their hammers right. All reasons why it makes sense they released the Moogles at 3.3. Also, given how crafting is still less widespread than battle, the Kojin and Ananta took precedence. I also dare say MSQ wise it ties in better because Ananta were relevant to the initial Gyr Abania story, the Kojin to the Ruby Sea saga, and now that we're working through the Doma arc, we get the Namazu.
tl;dr I don't see an issue with this decision. What else do you think should've been released earlier, other than maybe the deep dungeon?