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  1. #201
    Player
    Amiral_Benson's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    211
    Character
    Amiral Benson
    World
    Excalibur
    Main Class
    Bard Lv 90
    J'ai crée dans les sous-forum français et anglais du Monde Palamecia un Topic qui tente de réunir tous les Palameciens afin de ne pas être stupidement éparpillés et de continuer à faire subsister l'esprit et l'ambiance de ce serveur.

    Si vous être un citoyen de Palamecia, et que vous souhaitez ne perdre personne dans cette stupide fusion, venez nous rejoindre sur ce Topic anglais:

    http://forum.square-enix.com/ffxiv/t...-s-stay-united

    Ou si vous maitrisez mal l'anglais, sur celui français:

    http://forum.square-enix.com/ffxiv/t...a-restons-unis

    Passez le mot pour que tous les Palameciens soit au courant, merci. ヾ( ^ω^)ノ
    (0)

  2. #202
    Player
    Ookami's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    697
    Character
    Ookami Starlight
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evangelus View Post
    Yoshi-p à fait un big post sur le forum Jap : http://forum.square-enix.com/ffxiv/t...609#post546609
    j’espère que l'on aura une traduction officielle rapidement =)
    En attendant la trad fr officielle, je vous donne la trad anglaise officielle

    Quote Originally Posted by Bayohne View Post
    Hello everyone.

    I appreciate your patience as we worked to get Yoshida's post translated. Please take a look.


    Hello! This is Producer/Director Yoshida.

    Thank you for the large amount of feedback in regards to the world merge.

    I’ve been reading through each of your posts (as well as Twitter) and I’m sorry my post is really late. A world merge at this current point in time, as well as being something of great magnitude for all of you players, it is at the same time something of great magnitude on the development and operations side.
    I would like to follow up on the released specifications for the world merge.

    Intent of the World Merge

    I believe that MMORPGs are made up of large connections between the entire game community and the communities within each world. For MMORPGs, there are a lot of instances where you form parties and play, so because of this the community requires the proper number of players to be able to accomplish this. As we head toward 2.0, we began billing and we had a pretty good grasp on the number of people that would play the game. We predicted that conditions would arise on worlds where it would be difficult to establish a community, which is why we proceeded with the preparations for a world merge.

    Of all of the comments that were against this world merge, the one comment seen most often was “don’t destroy the community!” However, just the same as all of you, the development and operations team and I consider “community” to be the highest priority. This is how we engaged in a discussion about the world merge specifications.
    With that said, first let me say that our underlying feelings are in the same place.
    Especially with this merge, we felt very strongly to make it so everyone from the EU region can play together in the same time zone.
    (By the way, there seems to have been some conjectures about financial aspects and what not; however, we had already been operating with 18 worlds, meaning that the game server hardware and database servers we already purchased. By stopping 8 worlds, there is a near zero affect and there is not a single motive having to do with cost, so please don’t think this is the case.)

    Reasoning for the Announcement of the Specifications

    A large reason why we announced the specifications early was to be able to see your feedback once we released the development and operation team’s specifications. World merges are an extremely delicate topic and we need to flesh out the specific details of the specifications, so we decided it wasn’t suitable for a survey and put a stop to the idea. (It would be near impossible to gather the appropriate responses by offering a survey with methods like: A, A1, A2, B, B1, B2)

    Due to this, we released the specifications early to give ourselves time to make adjustments based on feedback. I am very sorry that I was so late to follow up on this as I crashed from a high fever until this evening.

    There have been comments from Foxclon, but even internally there have been heated debates about the world merge between the development, operations, and QA teams. I will be honest in saying that up until the last minute there was no plan that everyone agreed on. (The reason for this being that every plan had its own set of pros and cons)

    The 4 plans that stayed prominent throughout the discussions are the 4 listed below.
    (A=World with high population of players, B=World with low population of players, C=New World, X=Different World)

    ①A + B⇒A World to merge with B World
    ②A + B - X ⇒A World to merge with B World, except people that would like to move are able to choose a different World
    ③A + B - C ⇒A World to merge with B World, except people that would like to move are able to choose to go to C World
    ④Prepare 10 Worlds, set a limit, and give everyone the power to move their characters to a World of their choice.

    There were many others as well but I eliminated them.
    Of these, after thinking very carefully, we decided to prepare an announcement for ④.

    The Intentions of Going with Option ④

    After weighing the pros and cons of each option day and night, I finally decided to go with option ④. The biggest deciding factor for this decision was me believing in the strong bond within the community.

    We thought that by giving the community plenty of time before the application period, each community would come together and discuss their destinations.
    Of course, we considered the players who do not login as often as others.
    Discuss Period + Selection Period A (Decision Can be Changed) + Selection Period B (Decision Can Not be Changed)
    With the long time frame that was provided, I believed it was enough time for a majority of the communities to agree on a World. Another reason we decided to not reveal the World names is because we wanted everyone to decide on a World purely based on what the community wants instead of having the World name getting in the way of making that decision.

    We knew that the World names will be a huge factor in deciding what World you will be going to. By hiding the World names, we thought that we would be able to avoid flooding specific Worlds and provide each community a chance to spread out without losing anyone. (I assume this is one of the reasons why the community complains that the devs always makes the wrong decision…)

    We also provided a World recommended for German/French-speaking players in order to make it easy for the German/French community to gather together.

    Furthermore, no matter what option we decide to go with, we knew we weren’t able to satisfy every customer. If that was the case, we thought it would be the best way to go if we gave the players the freedom to choose. Because there were no World Merges like this in the past, we had a really difficult time finalizing the specifications of the merge. On a side note, we also have plans to implement a system within The Lodestone wherein players will be able to track what players transferred to what Worlds (as Foxclon mentioned before).

    The Cons of Option ④

    The reason why I had a hard time choosing Option ④ was because of the following factors.

    A: Players who belong to multiple communities might end up being torn apart by having to decide which community they will follow.
    B: The option will cause stress on all players instead of causing stress on a number of players.
    C: Players who decide to come back to the game after the merger will end up on a brand new World and no longer be able to player with friends.

    Both the QA team and I though factor A was the biggest problem of them all.
    Factor B may not be as bad because we provided everyone the freedom to choose a destination.
    Factor C also may not be as bad because we have no idea when these players will return to the game and if they do, it would be most likely with 2.0. With 2.0, we had plans to implement a World Transfer Service so we believed that should be able to address this problem.

    Why We Didn't Go With Option ①~③

    Option ① would be the most straight forward option and also it’s also the option that we can execute with the least cost. However, this option was most likely not a viable option for the French/German players. Also, we believed it was too forceful to merge the Worlds based on population as it might also cause a lot of stress for the destination World. Overall, this would be the safest way to go.

    With option ②, players will be given the option to transfer to another World. However, if there ends being too many players who would want to transfer over to that World, it might end up going over the set capacity and overflow the World. Since we won’t know the results would be like until the actual we see the actual results, we would end up taking a huge risk.
    In addition, if a player belongs to multiple communities, they might end up being torn apart by having to decide which community they will follow (probably not be as bad as ④).

    Option ③ is a twist on option ②. We put a lot of focus on the French/German players.
    However, even this option might end up with not enough players wanting to transfer to the new World or too many non- French/German players that might want to transfer to the new World and prevent some French/German players from moving with their community.

    I personally was deciding between option ② and option ④ until the last minute and finally decided to go with option ④.

    Until the World Merge Occurs

    As I mentioned originally, the World Merge will be a huge event for the whole community.
    I’m trying my best to be open with you by provide you specifications via topic posts and forum posts, yet it still seems to be not enough. I apologize for not being able to provide a clear explanation for everyone.

    We will continue to perform internal discussions based on the feedback we have received. As I mentioned before, we want to perform the World Merge to “Move Forward in FFXIV.” In no way did I have any intentions of breaking the “bond” between you and your friends, nor break the “bond” between you and the development team.

    Once again, I would like to apologize for not being able to provide a clear explanation for everyone. The only thing I would like to ask of you is to keep your feedback constructive.
    (1)
    Leader des Gardiens d'Inwilis, Compagnie Libre sociale / HL sur Ragnarok
    Eorzea Times, site d'actualités, d'informations et de guides sur final fantasy xiv : Heavensward : http://www.ffxiv-eorzea.com
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  3. #203
    Player

    Join Date
    Jan 2012
    Location
    Zee Puff Puff
    Posts
    246
    Moi j'ai une question a propos de ca, ces bien les europeen et jouer en francais, mais pour les joueur du Quebec ?

    Faut dire que la difference d'heur est asser importante.
    (0)

  4. #204
    Player

    Join Date
    Mar 2011
    Posts
    52
    Quote Originally Posted by Sfarzoso View Post
    Moi j'ai une question a propos de ca, ces bien les europeen et jouer en francais, mais pour les joueur du Quebec ?

    Faut dire que la difference d'heur est asser importante.
    c'est pas confirmé sur mon Ls encore mais c'est fort probable que tout notre Ls migre vers le serveur #10, moi compris on est bcp de québécois, je dirais 50% 50% FR-QC sur une centaine de membre donc jouer sur les heures Qc sur le #10 ça devrait pas être un problème.. + tout les autres qui vont se rallier de tout les autres serveurs.. ça va être de la bomb

    et la tranche horaire Qc-Fr est large.. mais reste à l'avantage au Qc quand-même.
    (2)
    Last edited by Tactic; 02-10-2012 at 11:49 AM.

  5. #205
    Player
    Freud's Avatar
    Join Date
    Jul 2011
    Posts
    1,687
    Character
    Freudd Erlone
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sfarzoso View Post
    Moi j'ai une question a propos de ca, ces bien les europeen et jouer en francais, mais pour les joueur du Quebec ?

    Faut dire que la difference d'heur est asser importante.
    En même temps le serveur 10 n'est pas là pour que les français jouent entre eux, que les allemands jouent entre eux, que les italiens jouent entre eux, etc.
    Il est là pour qu'en prime time européen, il y ait un maximum de monde.

    Les autres tranches horaires (vous remarquerez que je n'ai pas dis "langue"!) peuvent aussi venir, on voit déjà sur les sites externes des japonais vouloir aller sur le serveur 10 et des NA aussi, donc...
    (3)

  6. #206
    Player
    MADX's Avatar
    Join Date
    Oct 2011
    Posts
    329
    Character
    Mad Koda
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    ouai ca me donne l impression que le serveur 10 va se faire peter la gueule car on en fait tout un ramdam et beaucoup iront dessus alors que les EU ca c est pas si sure ^^

    ya si peu d europeens qui jouent pour qu il n y ait qu un serveur de preconisé pour les eu ?
    (0)

  7. #207
    Player
    roganoken's Avatar
    Join Date
    Mar 2011
    Posts
    614
    Character
    Roga Wipefever
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sfarzoso View Post
    Moi j'ai une question a propos de ca, ces bien les europeen et jouer en francais, mais pour les joueur du Quebec ?

    Faut dire que la difference d'heur est asser importante.
    Pour la énième fois, le serveur 10 n'est pas un serveur européen, mais juste conseillé européen ^^ (surtout pour les allemands/français, c'est sûrement lié au fait que le jeu soit localisé (ie traduit dans ces deux langues))

    D'ailleurs à lire ce post, j'ai l'impression que Yoshida accorde beaucoup d'importance à notre minorité, et je trouve assez dégueulasse tout ce bordel qu'on créé à propos de boycotter le serveur 10, c'est un manque de respect total envers tout le travail qui est fait en amont. Faut laisser un peu couler tout ça et ne pas se prendre la tête. 10 serveurs c'est assez peu, y'aura des JP et des US un peu partout, la seule chose qui changera c'est que le serveur 10 sera un peu plus actif aux horaires européens, ce qui est, pas trop mal en soit. Les québécois c'est pareil, faut pas s'inquiéter, y'aura tjrs du monde à vos heures.
    (3)

  8. #208
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    regarder le serveur 10 comme un clone du serveur gilgamesh sur FFXI mais avec moins de fr et vous aurez une idée de ce que la population du serveur va donner.

    J'ai une question pour Flamby : aurons-nous une indication de place disponible à partir du moment où le choix de serveur sera possible? car si les linkshell disent qu'il faut aller sur le serveur X sans savoir la place disponible ça risque de poser des problèmes et de séparer les gens?
    Aurons-nous une indication visuelle de la place disponible?
    (0)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
    Twitter : https://twitter.com/JOL_FFXIV

  9. #209
    Player
    Awa's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    188
    Character
    Awa Shima
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    c'est bon les soudage le montre le serveur 10 n'est pas boudé par les americains ni les japonais tout les européen peuvent y venir sans crainte yyyyyyyyyyyoooooooooouuuuuuuuuuuuuuuuyyyyyyyyyyyoooooooooooooooooouuuu vive le serveur 10 c'est parti les gars
    (0)

  10. #210
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    j'espere que le serveur 10 ne sera pas plein avant que les Eu aillent dessus. En fait c'est ça ma plus grosse crainte (et donc la question de savoir si on peu voir la place encore disponible sur les serveurs est importante histoire de tirer la sonnette d'alarme)
    (2)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
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