Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    thehornfreak84's Avatar
    Join Date
    Dec 2015
    Posts
    5
    Character
    Sassette Eila
    World
    Ultros
    Main Class
    Red Mage Lv 80
    I think the Chemist could be a lot of fun and the mixing sounds interesting if balanced correctly. Maybe it could use TP instead of MP though MP is just an arbitrary game mechanic, so they could still be “non-magical” and use MP as a resource to prevent them from having unlimited Heals.

    One concern I have for a lot of people mentioning a healer that heals through damage is not that the damage aspect would be unbalanaced but that there are frequently situations where enemies/bosses become untargrtable while damage is still occurring. This would make it hard to have this healer keep people up during these mechanics unless they had enough other Heals that didn’t rely on damage to keep the party up. I know other games have done similar things before such as Warhammer AoR where there were battle healers, but they at least had the ability to heal if not attacking just not as well? I can’t remember their exact mechanics.
    (1)

  2. #2
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Rayo View Post
    Just to clarify, do you by non magical healer do you mean Gameplay wise (uses TP/TP & Mana) or theme (Magitek, Dance, chemistry, etc etc)?
    Mostly by theme and having it fall under the disciple of war rather then magic. Using MP doesn't disqualify on it's own for being 'non-magical' as some classes like the Bard uses magic for a portion of it's mechanics even though it still falls under disciple of war.

    Quote Originally Posted by thehornfreak84 View Post
    One concern I have for a lot of people mentioning a healer that heals through damage is not that the damage aspect would be unbalanaced but that there are frequently situations where enemies/bosses become untargrtable while damage is still occurring. This would make it hard to have this healer keep people up during these mechanics unless they had enough other Heals that didn’t rely on damage to keep the party up. I know other games have done similar things before such as Warhammer AoR where there were battle healers, but they at least had the ability to heal if not attacking just not as well? I can’t remember their exact mechanics.
    Depends on how you do it sure. Chloromancers from Rift, the example I knew and refer to the most, still had direct heals. Just the bulk of their healing was through doing damage. So if you gave something like only a direct heal and a party wide aoe HoT with the rest being damage orientated healing, I feel it might just work out fine.
    (3)