Could be a matter of leveling alt jobs. MSQ might be able to level / gear a couple of jobs for someone, but you do have to make choices and eventually someone will hit a gap if they level enough jobs.
Could be a matter of leveling alt jobs. MSQ might be able to level / gear a couple of jobs for someone, but you do have to make choices and eventually someone will hit a gap if they level enough jobs.
With Ironworks and Augmented Shire being so insanely accessible at this point 50 and 60 should be easy levels to gear. I think leading up to 50 you're very safe using dungeon drops and NQ vendor whites and if you upgrade to hq white gear at 66 (usually pretty affordable from the mb, I've done it for every class I've taken to 70) you can make it to 70 really comfortably.
If someone isn't reasonably up to date on their gear it's their own fault and it can be a real detriment to the party, especially as a tank lacking armor or a healer with a poor weapon.
Leveling in PotD definitely adds to this problem, but it's not the lone contributor. I leveled most of my secondary classes from 60-70 through a combination of roulettes (primarily leveling) and daily hunt exp, and as a result my gear would get few upgrades from what it was at level 60. The game likes to give me no 61+ leveling roulettes until I'm level 69 on a tank and then gives me that one. (At which point I immediately apologize to the party for what's about to happen, lol.) Eventually I stopped queuing for leveling roulette about level 65 or so just to avoid this. Sure, I could just buy or craft level-appropriate gear, but it makes little difference for any case except getting an appropriate level dungeon in leveling roulette. The incentives to stay current really aren't there for any leveling method other than spamming the appropriate dungeon.Well, not sure if this is what is being referred to here, but there is an issue with using POTD to level vs other means such as the DF. Since you get barely any money and no gear from POTD, you basically have to keep doing POTD until level 60 after you get past level 55, as the upgraded end game armor iLvL falls behind after that point. Not to mention I think we are about to hit another age of this with the next deep dungeon getting released in the following patch.
For healer and dps ilvl 270 is pretty fine for every leveling dungeon. But for tank you notice mobs start hit pretty hard in last dungeons.
Leveling roulette is worth it one time a day. Sure, you can level using only it like I did for quite some levels doing one dungeon run a day. However, most people actually run more dungeons in one go, especially tanks and healers. At that point, once you are done with leveling roulette, alliance roulette and possibly 50-60 roulette, what you should do to level is spam the highest level dungeon you are comfortable with doing which will give you some upgrades. Don't use roulette past the first time a day if you care about experience. That's a waste of time.The game likes to give me no 61+ leveling roulettes until I'm level 69 on a tank and then gives me that one. (At which point I immediately apologize to the party for what's about to happen, lol.) Eventually I stopped queuing for leveling roulette about level 65 or so just to avoid this. Sure, I could just buy or craft level-appropriate gear, but it makes little difference for any case except getting an appropriate level dungeon in leveling roulette.
Not quite. For healers, it is harder to keep it up with the heals if the equips is aug-shire and the dungeon is 67+. Specially when your tank is also equiped with full aug-shire. It is possible, but they both will suffer more.
My point is that I was not inclined to level at the maximum possible rate. One of each relevant roulette per day plus hunts was all I did. Yes, the fastest way to level involves spamming the highest-level dungeon (and I ended up doing that on my last few tanks and healers). But if "fast" isn't your goal, doing nothing but roulettes and other side content works quite well, and offers very little incentive to keep up your gear.Leveling roulette is worth it one time a day. Sure, you can level using only it like I did for quite some levels doing one dungeon run a day. However, most people actually run more dungeons in one go, especially tanks and healers. At that point, once you are done with leveling roulette, alliance roulette and possibly 50-60 roulette, what you should do to level is spam the highest level dungeon you are comfortable with doing which will give you some upgrades. Don't use roulette past the first time a day if you care about experience. That's a waste of time.
I have poor NPC bought gear when I level anything. But unless it's a tank with lvl 20 caster gear then yes I am concerned (this has happend) But ilvl does not matter at all when leveling.
IF your ilvl is too low while doing mostly non endgame dungeons, you're more likely to die as a tank, whether or not you do only small pulls and use def cds at a proper time, and heal less as a healer.
Not to mention, if you(tank) have a much lower(probably 50+ lower, not exactly sure on when it starts to really have negative affects) ilvl than the rest of the party, you will have a harder time holding agro. If I'm ripping agro off a tank extremely easy, first thing I check is their gear. Having ilvl50 gear in a 50+ dungeon means the tank won't be holding agro for very long.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.