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Thread: EXP bonus UI

  1. #91
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    Question: Why is everyone assuming it's going to be rested XP?
    To me it seems more like you will get a permanent boost in exp if you log out in your room. It probably won't be too high and the only reason for implementing it is to force people who want to overoptimize everything to run to their inn room and pay the rent, draining some gil from the economy - no one will be rewarded for not playing the game.
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  2. #92
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    Because the way it is worded suggests that it is "rested xp bonus" perhaps? This is a standard feature in the western mmo, just like buyback features on NPCs.

    And for the people saying this game will be "ruined" by implementing more WoW-features: I hate to point this out, but if this game was a Wow clone with the Final Fantasy name tagged on it, a crapton people would still be playing it (instead of the mass exodus we saw October '10). The game doesn't need more "WoW" per se, but it does need a hefty bit of westernization (which just so happens to include WoW within its sphere).

    Playing a MMO shouldn't be this hard lol It's a large contributor to why it was free to play for over a year and why it requires an entire overhaul. That's just how it is.
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  3. #93
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    Quote Originally Posted by GreyJorildyn View Post
    Because the way it is worded suggests that it is "rested xp bonus" perhaps? This is a standard feature in the western mmo, just like buyback features on NPCs.
    It was mentioned in one of the interviews and they way it was worded didn't suggest that, nor is it now. I think you just expect it to be rested exp because that's the only system that appears to be likely, since it's the one you know.

    It was worded as a bonus for using an inn, not a bonus for those who play rarely. The latter would be rested exp, the former, is not.
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  4. #94
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    Quote Originally Posted by GreyJorildyn View Post
    Because the way it is worded suggests that it is "rested xp bonus" perhaps? This is a standard feature in the western mmo, just like buyback features on NPCs.

    And for the people saying this game will be "ruined" by implementing more WoW-features: I hate to point this out, but if this game was a Wow clone with the Final Fantasy name tagged on it, a crapton people would still be playing it (instead of the mass exodus we saw October '10). The game doesn't need more "WoW" per se, but it does need a hefty bit of westernization (which just so happens to include WoW within its sphere).

    Playing a MMO shouldn't be this hard lol It's a large contributor to why it was free to play for over a year and why it requires an entire overhaul. That's just how it is.
    Very wrong sir, I think this game needs more of Final Fantasy features. If it was a WoW clon with Final Fantasy name, I would have never thought of playing the game ever.

    It is the same with other titles.
    Quote:
    “He[Toriyama] also believes that it becomes very difficult to tell a compelling story when the player is given a huge amount of freedom to explore.”


    Quote:
    “Toriyama is interested in using first-person shooter games for inspiration rather than other role-playing video games,”


    Quote:
    “Toriyama aimed for the game design of the first half of Final Fantasy XIII to play like watching a film. The reason was so the player could become absorbed with the story and characters and not get distracted or lost.”
    so thats what we have now -> Final Fantasy XIII != Final Fantasy

    and dont tell me taking Final Fantasy in WoW direction is not exactly the SAME mistake!

    I want to play Final Fantasy, not World Of Warcraft. So dont tell me and other Final Fantasy players we should not think they go in a wrong direction when they turn this game into a WoW clon.

    I am certainly not against every change in that direction, but I think it's okay to be a bit skeptical.
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    Last edited by nibelunc; 02-01-2012 at 08:56 PM.

  5. #95
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    What exactly is a "final fantasy feature"? Awful open world content? Terrible UI? Lack of class synergy? Yes, I'd put those on my resume if I was trying to sell my game to the world...

    I'm not saying you're wrong for wanting to play final fantasy, but don't be so naive to think that this game is going to survive with an archaic model in today's mmo world. If 2.0 doesn't westernize (ie. modernize) the entire game then it will fail. In today's market that means it will have a ton of features that WoW so happens to have. And to answer your question, thinking that it is difficult to tell a good story in anything but a vaccuum is really stupid (I didn't buy xiii-2 as I detested xiii), but comparing that to modernizing is not even close to the same scenario. The latter is profitable.

    SE wants to male money and if their projected numbers show that "making large changes to the game's core" (remember that play poll??) is gonna put a billion dollars in their bank account, then they're gonna do that. Whether you personally play or not is no real concern tbh, as someone else will pay for a wow clone that is called Final Fantasy 2.0. I know I would.
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    Last edited by GreyJorildyn; 02-01-2012 at 11:48 PM.
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  6. #96
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    Quote Originally Posted by RemVye View Post
    it's coming. Deal.
    No fair. Last time I said that I got five years probation and 1,000 hours of community service.

    Cat girls get away with everything...
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  7. #97
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    Quote Originally Posted by GreyJorildyn View Post
    And to answer your question, thinking that it is difficult to tell a good story in anything but a vaccuum is really stupid .
    Truth to be told, compare JRPGs with stuff like the TES series. TES has a horrible, horrible shallow story with quite literally no involvement from the player's part, because everything needs to interact with everything in an extremely open environment and everything needs to be relevant (otherwise there is no reason to waste resources with it, so why place it). So the story becomes highly diffuse. You might get, say, 4 or 5 quests that together don't have the gametime of half a JRPG that are pretty awesome stories, but not everything is one big, epic and long tale.
    JRPGs play differently, they focus on a single quest and a single tale in detail rather than attempting to follow 2000 things going on at the same time, they are far more linear and focus far more on character development since the cast is more or less static so it gives far more involvement for the player.
    One can only, in fact, tell an amazing story in a 'vacuum', because its like when your old, old, old grandfather starts telling you this great story of his childhood and then starts going off into tangents and then doesn't even remembers what he was talking about any longer. This 'vacuum' is merely focus on that particular tale, leaving other things for a later time.

    By the way, when I mention JRPGs I mean the 'general setup' of a JRPG, some western ones like Mass Effect also fit in there, forex.
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  8. #98
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    Quote Originally Posted by GreyJorildyn View Post
    What exactly is a "final fantasy feature"? Awful open world content? Terrible UI? Lack of class synergy? Yes, I'd put those on my resume if I was trying to sell my game to the world...

    I'm not saying you're wrong for wanting to play final fantasy, but don't be so naive to think that this game is going to survive with an archaic model in today's mmo world. If 2.0 doesn't westernize (ie. modernize) the entire game then it will fail. In today's market that means it will have a ton of features that WoW so happens to have. And to answer your question, thinking that it is difficult to tell a good story in anything but a vaccuum is really stupid (I didn't buy xiii-2 as I detested xiii), but comparing that to modernizing is not even close to the same scenario. The latter is profitable.

    SE wants to male money and if their projected numbers show that "making large changes to the game's core" (remember that play poll??) is gonna put a billion dollars in their bank account, then they're gonna do that. Whether you personally play or not is no real concern tbh, as someone else will pay for a wow clone that is called Final Fantasy 2.0. I know I would.
    You are not wrong but I think if they focus on content and a very good story line, a great atmosphere and a solid system - sure it will take some time but I think that will do a lot for the game. (FF feature)

    Imo they only need time to improve the things in the game and dont need to change everything and make things complicated. Because with every change there is a risk of losing people who like the things as they are.
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    Last edited by nibelunc; 02-02-2012 at 01:48 AM.

  9. #99
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    Thing is, and they know this, there are more people to gain than there are to lose.
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  10. #100
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    Quote Originally Posted by Onji_T View Post
    This is exactly right, they currently have it set up so that leveling takes no time at all. When you can just breeze through all the levels and hit 50, why wouldn't the focus be on end-game?
    In some way or some form, most people that have posted on these forms have said something along these lines. So SE there is not a real reason to add this silly feature....

    Responding to the FF feel crowed.

    I'm pretty sure that everyone who baught this game, including myself, wanted a FF game, not a mix of western style play with Eastern. We all know that western games are all going the casual way(look at mass effect) the first one was great, it had all the rpg elements. Second one they took out some and made it more action, the third one is going to suck, because, well look at it, it's even more action. The reason why I bought the first Mass Effect was for the RPG elements and the story.

    So, I bought the FF game to have FF elements not WoW elements or Everquest elements. That means taking things from EVERY FF game. You guys built a great structure from your past games. You can easily build a great mmo, you don't need help from these silly western games.
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