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スレッド: EXP bonus UI

  1. #111
    Player
    Estellios's Avatar
    登録日
    2011/03/09
    Location
    Ul'dah
    投稿
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    モンク Lv 77
    I figured the inn would be in the adventurer's guild... since there's actually an inn there. There's even a NPC you can talk to that could theoretically give you entry.
    (4)

  2. #112
    Player
    MystinaValeth's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    195
    Character
    Orin Valeth
    World
    Hyperion
    Main Class
    幻術士 Lv 50
    Quote 引用元:Estellios 投稿を閲覧
    I figured the inn would be in the adventurer's guild... since there's actually an inn there. There's even a NPC you can talk to that could theoretically give you entry.
    That would be really cool, I hope thats what they do.
    (2)

  3. #113
    Player Biggs's Avatar
    登録日
    2011/03/11
    Location
    Limsa Lominsa
    投稿
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    幻術士 Lv 80
    I think what a lot of people aren't noticing is that they have made it so you have the option to level slow or level fast as you see fit. If you want to get to fifty in no time, you can. If you like to take your time, you can easily solo, duo, or trio grind and do just that. The freedom is there to play it how you want too. The xp bonus that comes from logging out in an inn just adds another layer to that for the people that don't play every single day. And frankly, considering how god awful the crafting system is right now to level, I welcome anything that helps me push through the level 30-50 stretch for the crafting jobs. Watching an entire season of 30 Rock on netflix just to distract myself from how mind numbing hitting the x button is 80,000 times to get from 25-26 carpentry shouldn't be the answer folks. I can't tell you all how many of those little crafting xp boost scrolls i had purchased on my old char from my grand company just to speed things up a little when crafting.

    Also, I completely agree that they need to make the inn a real place in the city. Although, given the fact that its only temporary until we get player housing, I have the sinking feeling its going where everything else they create in 2 seconds does: Right in the market ward entrance.
    (2)

  4. #114
    Player
    Duuude007's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    甲冑師 Lv 80
    Quote 引用元:Biggs 投稿を閲覧
    Also, I completely agree that they need to make the inn a real place in the city. Although, given the fact that its only temporary until we get player housing, I have the sinking feeling its going where everything else they create in 2 seconds does: Right in the market ward entrance.
    It does, the entrance is at each respective adventurer's guild. Just check out the map legend.
    (1)

  5. #115
    Player Biggs's Avatar
    登録日
    2011/03/11
    Location
    Limsa Lominsa
    投稿
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    幻術士 Lv 80
    Quote 引用元:Duuude007 投稿を閲覧
    It does, the entrance is at each respective adventurer's guild. Just check out the map legend.
    All the times i have walked by it and never noticed. Heres hoping thats where they put it. Would be nice to see some activity in these spots in the other cities besides Ul'dah.
    (0)

  6. #116
    Player
    Soukyuu's Avatar
    登録日
    2011/03/08
    投稿
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    格闘士 Lv 50
    Quote 引用元:Rukkirii 投稿を閲覧
    receive an experience point boost depending on how long you rest in inns.
    I'm rather disappointed SE didn't come up with anything more original than rested exp. I guess all the people compalining about it were right after all.

    So we're getting better results in crafting by NOT paying attention and now we're also going to get a bonus for NOT playing the game. Yay.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #117
    Player
    登録日
    2011/03/09
    投稿
    4,948
    Quote 引用元:MystinaValeth 投稿を閲覧
    Are the inns going to be based out of The Dunes?
    No, the inns are going to be based out of the inns. (imagine that?)

    I'm rather disappointed SE didn't come up with anything more original than rested exp.
    It already had a "more original" system. It didn't work. The same for most of its other "more original" systems.

    Original doesn't always turn out to be better.

    The "bonus for not playing the game" is merely intended to allow those players that cannot be as active to be at less of a disadvantage.

    It's basically the old fatigue system, reworked to appear as a bonus to players who don't play as much instead of a punishment to those who play too much.

    WoW did the same thing- When it was a "penalty", everyone complained, but when it was a "bonus", everyone was happy (and didn't even notice that not much really changed)
    (1)
    2012/02/10 02:46; Alhanelem が最後に編集

  8. #118
    Player
    Zantetsuken's Avatar
    登録日
    2011/03/15
    投稿
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    幻術士 Lv 50
    Quote 引用元:Biggs 投稿を閲覧
    I think what a lot of people aren't noticing is that they have made it so you have the option to level slow or level fast as you see fit. If you want to get to fifty in no time, you can. If you like to take your time, you can easily solo, duo, or trio grind and do just that. The freedom is there to play it how you want too. The xp bonus that comes from logging out in an inn just adds another layer to that for the people that don't play every single day. And frankly, considering how god awful the crafting system is right now to level, I welcome anything that helps me push through the level 30-50 stretch for the crafting jobs. Watching an entire season of 30 Rock on netflix just to distract myself from how mind numbing hitting the x button is 80,000 times to get from 25-26 carpentry shouldn't be the answer folks. I can't tell you all how many of those little crafting xp boost scrolls i had purchased on my old char from my grand company just to speed things up a little when crafting.

    Also, I completely agree that they need to make the inn a real place in the city. Although, given the fact that its only temporary until we get player housing, I have the sinking feeling its going where everything else they create in 2 seconds does: Right in the market ward entrance.
    A quick fix until the 2.0 redesign.

    I'm going to assume/hope that Market Wards, Inns, and GC Halls will be more realistically integrated into the new city maps.

    Adding anything more than tacked-on content to our current maps/world is a waste of time for the devs at this point - I'd rather they make it look good for the re-release.
    (1)
    2012/02/10 05:32; Zantetsuken が最後に編集

  9. #119
    Player

    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    3,208
    Quote 引用元:Alhanelem 投稿を閲覧
    No, the inns are going to be based out of the inns. (imagine that?)

    It already had a "more original" system. It didn't work. The same for most of its other "more original" systems.

    Original doesn't always turn out to be better.

    The "bonus for not playing the game" is merely intended to allow those players that cannot be as active to be at less of a disadvantage.

    It's basically the old fatigue system, reworked to appear as a bonus to players who don't play as much instead of a punishment to those who play too much.

    WoW did the same thing- When it was a "penalty", everyone complained, but when it was a "bonus", everyone was happy (and didn't even notice that not much really changed)
    Rested exp is not making me happy. We don't need it, I know plenty of people whom got all 50s in a few months. That's hardly any time for an MMO. As I've said many times, they just need to give us an exp ring again. I'm ok with that, because its available for everyone.
    (0)

  10. #120
    Player

    登録日
    2011/07/24
    Location
    My TARDIS type40
    投稿
    74
    Quote 引用元:OJtheLIONKing 投稿を閲覧
    On the other hand, wouldn't the implication that we were all Time Lords be worth it?
    of course, each time we die, we could regenerate..and change our character.
    (0)

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