Quote Originally Posted by Kabooa View Post
We can also just remove the invulnerabilities. They frankly harm the game's design more than enhance it. Boss encounters revolve around how many mechanics you can 'ignore' with them.
Rework it into something more thematic for each job that isn't an invuln, but fitting the way they deal with damage.

So we remove Living Dead, Hallowed, and Holmgang, and look at:

Thrill of Battle
Dark Dance
Bulwark

And turn each of these into something that isn't only a way to mitigate a period of heavy damage, but also a duration of "You can now do awesome stuff.

Or we just fix Living Dead.

Holmgang and Hallowed are already "awesome stuff" As those abilites do exactly what they are meant to do, make it where for a short period of time you cannot die.

If you just removed them and made them % based mitigation, it would put more stress on healers in high level content.

When really all they need to do is fix 1 tank.