Quote Originally Posted by Saeno View Post
So it's hallowed ground on a 5 minute cooldown, with the downside being they still take damage? I don't think balancing skills around one of the most broken skills in the game (holmgang) is the right answer.
We can also just remove the invulnerabilities. They frankly harm the game's design more than enhance it. Boss encounters revolve around how many mechanics you can 'ignore' with them.
Rework it into something more thematic for each job that isn't an invuln, but fitting the way they deal with damage.

So we remove Living Dead, Hallowed, and Holmgang, and look at:

Thrill of Battle
Dark Dance
Bulwark

And turn each of these into something that isn't only a way to mitigate a period of heavy damage, but also a duration of "You can now do awesome stuff.