Page 35 of 40 FirstFirst ... 25 33 34 35 36 37 ... LastLast
Results 341 to 350 of 392
  1. #341
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nakiamiie View Post
    Best and most complete thread/posts by OP, ever. Hopefully, the developers took some notes and are working on it.
    (Have you received your notice for employment from Square-Enix yet?)

    EDIT:

    And it is EXACTLY what I enjoy the most about the armoury system.
    There are quite a few people who would do a good job of assisting in ideacrafting for the future of the game but its doubtful any of them would be hired. SE doesn't tend to hire fans that often. I wish they did do it more like Valve and hire fans.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #342
    Player

    Join Date
    May 2011
    Posts
    3
    The OP was very detailed and logical.

    My only concern is that the new dev team does not try to salvage a failed system just because some people like the armory.

    When the game re-launches (its only hope), the ps3 players will have no attachement to the current classes. It is more important to develop a great new job system than it is to compromise with the vocal minority who likes the armory system.
    (0)

  3. #343
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ejhuay View Post
    The OP was very detailed and logical.

    My only concern is that the new dev team does not try to salvage a failed system just because some people like the armory.

    When the game re-launches (its only hope), the ps3 players will have no attachement to the current classes. It is more important to develop a great new job system than it is to compromise with the vocal minority who likes the armory system.
    The system in the OP does nothing to remove the Armoury or its core tenates. And its not a vocal minority that likes the Armoury system. Its every gaming media outlet who reviewed the game. The people who hate it seem to be the people who Don't like it when your character can change classes anyway and just want stuck in static classes which is boring.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #344
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    very nice, i read all of it, and most of the points i was thinking about them in the past, the one i really liked is this:

    Instead of just having to hit some ranks in certain base weapon classes (like unlocking BLM by hitting 10 THM and 10 CON), I think a better idea would be to have a kind of threshold that has to be met, a certain number of abilities that favor that title that have to be learned. So for the same example of BLM, in order to unlock the BLM job, you would have to learn 10~15 spells/abilities that favor BLM. You could also make it more specific and say that certain specific spells/abilities that made up the "core" of BLM would have to be learned to unlock the job. For example, you would unlock BLM after learning: Fire, Blizzard, Areo, Stone, ..., Burn, Frost, Rasp, ..., Poison, Slow, Gravity, and Bio. This looks like a lot of spells but would only require leveling THM to 12 and CON to 12.
    (0)

  5. #345
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Heat View Post
    very nice, i read all of it, and most of the points i was thinking about them in the past, the one i really liked is this:

    Instead of just having to hit some ranks in certain base weapon classes (like unlocking BLM by hitting 10 THM and 10 CON), I think a better idea would be to have a kind of threshold that has to be met, a certain number of abilities that favor that title that have to be learned. So for the same example of BLM, in order to unlock the BLM job, you would have to learn 10~15 spells/abilities that favor BLM. You could also make it more specific and say that certain specific spells/abilities that made up the "core" of BLM would have to be learned to unlock the job. For example, you would unlock BLM after learning: Fire, Blizzard, Areo, Stone, ..., Burn, Frost, Rasp, ..., Poison, Slow, Gravity, and Bio. This looks like a lot of spells but would only require leveling THM to 12 and CON to 12.
    I can agree with this.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #346
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Heat View Post
    very nice, i read all of it, and most of the points i was thinking about them in the past, the one i really liked is this:

    Instead of just having to hit some ranks in certain base weapon classes (like unlocking BLM by hitting 10 THM and 10 CON), I think a better idea would be to have a kind of threshold that has to be met, a certain number of abilities that favor that title that have to be learned. So for the same example of BLM, in order to unlock the BLM job, you would have to learn 10~15 spells/abilities that favor BLM. You could also make it more specific and say that certain specific spells/abilities that made up the "core" of BLM would have to be learned to unlock the job. For example, you would unlock BLM after learning: Fire, Blizzard, Areo, Stone, ..., Burn, Frost, Rasp, ..., Poison, Slow, Gravity, and Bio. This looks like a lot of spells but would only require leveling THM to 12 and CON to 12.
    I like the idea, but to increase the feeling of accomplishment, I think requirements should be a bit harder. Like a base rank of 30, plus a challenging series of quests with lore about that job involved.

    So you would not feel like "oh well now I can play BLM just like 98% of the other noobs I see here". Rank 12 in two jobs could probably be achieved within 2 hours of play
    (0)

  7. #347
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    That is true, Rank 30 requirement sounds about right, and the lore quests are what I was going to mention. I am hoping teh class system works like this, or very very similar. ^^
    (1)

  8. #348
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    It took me an HOUR to change my job, EVERY TIME. I had to go to my mog house, change my job, change my subjob, then put away and retrieve the equipment I needed for the job, reset macros, and finally I go to start playing the game and I realize that there is something in real life I need to do.
    Gross exaggeration, or ur doin it rong. That said, no to FFXI style system.
    (1)

  9. #349
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Sephr View Post
    Gross exaggeration, or ur doin it rong. That said, no to FFXI style system.
    I think the strength of the system proposed here is that it gives an additional level of depth and customization. In XI, you were basically recycling your achievements from one single other class with half the power.
    (0)

  10. #350
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    The first 6 Jobs available (Blm, Whm, Rdm, Monk, Thf, Warrior) really should be unlocked as soon as you unlock the system, which I would think shouldnt even be accessable until you hit 20. So even if you have the skills unlocked if you don't have a rank 20 you don't even have the system unlocked. Then the more skills a job needs to unlocked they higher it can go, But no Job should require higher then rank 30 on any class to unlock.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

Page 35 of 40 FirstFirst ... 25 33 34 35 36 37 ... LastLast

Tags for this Thread