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  1. #291
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    Mar 2011
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    Ul'dah
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    132
    I'm excited! I like that he listed the job system as something separate from the armory system. Hmmm...
    (1)

  2. #292
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Carpe View Post
    I'm excited! I like that he listed the job system as something separate from the armory system. Hmmm...
    Yea I noticed that also. makes me have hopes that Yoshi is taking the system in the right direction. That last letter and patch outline lets you know change for Eorzea is around the corner now. I can't wait to see patch 1.18 and the following ones.
    (0)
    Last edited by Akumu; 04-14-2011 at 06:47 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  3. #293
    Player
    Shikyo's Avatar
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    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Any room for samurai ninja and smn in your plans? ^^; i like the idea looks good
    (0)

  4. #294
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    Mar 2011
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    Quote Originally Posted by Shikyo View Post
    Any room for samurai ninja and smn in your plans? ^^; i like the idea looks good
    I guess we would need a base class that wields katanas, but why not?
    (0)

  5. #295
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by northernsky View Post
    I guess we would need a base class that wields katanas, but why not?
    They could add a Weapon class that deals specifically with Oriental Swords and call it Iaidō (居合道?).

    They would use Katanas and Great Katanas and they would would teach Ninja, Monk, Samurai, and Dragoon skills.

    Then once you had enough of the skills learned from using Iaidō you can become more proficent with those as jobs. But play with those jobs on any weapon afterwards.

    For Ninja, I think one of the things they could do for it, is the skills it has that are basically its version of another already known Elemental Spell (Katon = Fire etc.) Make it so when Ninja is your Job and those spells are equipped they transform. So equipping Fire while on Ninja would turn it into Katon. etc.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #296
    Player

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    Mar 2011
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    377
    Those recent replies made me think that there will also be a need for new base weapon classes to ensure that there is sufficient new "class content" for the players that have leveled several classes already (vs only adding jobs).

    So what could these be?

    I could see katanas, rapiers, guns, scythes, maces/hammers, whips/flails, would need something for casters too, or a tool that let you take control on a puppet or beasts
    (0)
    Last edited by northernsky; 04-20-2011 at 10:53 PM.

  7. #297
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'd rather just have real jobs thank you very much.
    (0)

  8. #298
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    You know we already have multiple weapons for certain classes, you don't need to add a base class to add a weapon.

    Conjurer and Thaumaturge both have 1-handed staves/wands and 2-handed Canes/Scepters.

    Gladiator has Swords as well as Daggers, which I believe really don't belong there but whatever. While they are similar in function they are decidedly 2 different weapon types.
    (0)

  9. #299
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Arcell View Post
    You know we already have multiple weapons for certain classes, you don't need to add a base class to add a weapon.

    Conjurer and Thaumaturge both have 1-handed staves/wands and 2-handed Canes/Scepters.

    Gladiator has Swords as well as Daggers, which I believe really don't belong there but whatever. While they are similar in function they are decidedly 2 different weapon types.

    I always considered Conjurer and Thaumaturges weapons to be the AOE they use.
    The Equipped Weapons just being a Focus for those energies. (Which is how most Magic Lore Works. The user has power but needs a wand/staff/etc to focus it. Ala Gandalf, Harry Potter, Mickey Mouse)

    As for Daggers, they will probably move them to their own class once they can.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #300
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The fact still stands though that they have 2 different weapon types each. Conj = Wand/Cane, Thaum = Staff/Scepter, hell if you look at the guns in the game we have Pistols and Rifles for Musketeer. Going with that train of thought you could add 2-handed swords to Gladiator easily. Even further than that you could just add more weapon types to a given class considering some already have more than one.
    (0)

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