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  1. #1
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by northernsky View Post
    I guess we would need a base class that wields katanas, but why not?
    They could add a Weapon class that deals specifically with Oriental Swords and call it Iaidō (居合道?).

    They would use Katanas and Great Katanas and they would would teach Ninja, Monk, Samurai, and Dragoon skills.

    Then once you had enough of the skills learned from using Iaidō you can become more proficent with those as jobs. But play with those jobs on any weapon afterwards.

    For Ninja, I think one of the things they could do for it, is the skills it has that are basically its version of another already known Elemental Spell (Katon = Fire etc.) Make it so when Ninja is your Job and those spells are equipped they transform. So equipping Fire while on Ninja would turn it into Katon. etc.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
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    Those recent replies made me think that there will also be a need for new base weapon classes to ensure that there is sufficient new "class content" for the players that have leveled several classes already (vs only adding jobs).

    So what could these be?

    I could see katanas, rapiers, guns, scythes, maces/hammers, whips/flails, would need something for casters too, or a tool that let you take control on a puppet or beasts
    (0)
    Last edited by northernsky; 04-20-2011 at 10:53 PM.

  3. #3
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    Seif's Avatar
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    Seif Dincht
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    Balmung
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    I'd rather just have real jobs thank you very much.
    (0)

  4. #4
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    Quote Originally Posted by Seif View Post
    I'd rather just have real jobs thank you very much.
    Surely you have a more detailed thought that you want to share with us thank you very much
    (0)

  5. #5
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    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    You know we already have multiple weapons for certain classes, you don't need to add a base class to add a weapon.

    Conjurer and Thaumaturge both have 1-handed staves/wands and 2-handed Canes/Scepters.

    Gladiator has Swords as well as Daggers, which I believe really don't belong there but whatever. While they are similar in function they are decidedly 2 different weapon types.
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  6. #6
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Marauder Lv 60
    Quote Originally Posted by Arcell View Post
    You know we already have multiple weapons for certain classes, you don't need to add a base class to add a weapon.

    Conjurer and Thaumaturge both have 1-handed staves/wands and 2-handed Canes/Scepters.

    Gladiator has Swords as well as Daggers, which I believe really don't belong there but whatever. While they are similar in function they are decidedly 2 different weapon types.

    I always considered Conjurer and Thaumaturges weapons to be the AOE they use.
    The Equipped Weapons just being a Focus for those energies. (Which is how most Magic Lore Works. The user has power but needs a wand/staff/etc to focus it. Ala Gandalf, Harry Potter, Mickey Mouse)

    As for Daggers, they will probably move them to their own class once they can.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
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    Quote Originally Posted by Arcell View Post
    You know we already have multiple weapons for certain classes, you don't need to add a base class to add a weapon.

    Conjurer and Thaumaturge both have 1-handed staves/wands and 2-handed Canes/Scepters.

    Gladiator has Swords as well as Daggers, which I believe really don't belong there but whatever. While they are similar in function they are decidedly 2 different weapon types.
    Yes I agree.
    My point was rather that eventually they will need to add more base classes to sustain the depth of the armory system over the course of time, not only new jobs on top of the existing weapon classes.

    So I was not bringing new classes a a pretext to implement new weapons, they can already add new weapons to existing classes.
    Rather, I was thinking about which base classes they could add, and what weapon could be associated with them.
    (0)
    Last edited by northernsky; 04-21-2011 at 12:24 AM.

  8. #8
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by northernsky View Post
    Yes I agree.
    My point was rather that eventually they will need to add more base classes to sustain the depth of the armory system over the course of time, not only new jobs on top of the existing weapon classes.

    So I was not bringing new classes a a pretext to implement new weapons, they can already add new weapons to existing classes.
    Rather, I was thinking about which base classes they could add, and what weapon could be associated with them.
    I'd say 1 Hand Axes can stay with Marauder because its the same usability its all Clefting. 1 Hand Axes using dex more then Strength for its damage modifiers though.

    So
    Marauder = Great Axe, Hand Axe, Tomahawks.
    Lancer = Lance, Polearm, Spear.
    Gladiator = Short Swords(Slow Strong, Daggers (Fast, not as strong)
    Fencer = Rapier(Hybrid), Wing Swords(Magic), Epees(Melee)
    Iaido = Katana (Magic), Great Katana (Melee)
    Enforcer = Club (Melee), Hammer (Magic)
    Soldier = Great Sword
    Musketeer = Gun, Rifle
    Entertainer = Entertainer Instruments (String, Wind, Card/Dice)
    Pugilist = Knuckles, Claws
    Archer = Bows, Crossbows
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    The fact still stands though that they have 2 different weapon types each. Conj = Wand/Cane, Thaum = Staff/Scepter, hell if you look at the guns in the game we have Pistols and Rifles for Musketeer. Going with that train of thought you could add 2-handed swords to Gladiator easily. Even further than that you could just add more weapon types to a given class considering some already have more than one.
    (0)

  10. #10
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by Arcell View Post
    The fact still stands though that they have 2 different weapon types each. Conj = Wand/Cane, Thaum = Staff/Scepter, hell if you look at the guns in the game we have Pistols and Rifles for Musketeer. Going with that train of thought you could add 2-handed swords to Gladiator easily. Even further than that you could just add more weapon types to a given class considering some already have more than one.
    I'd rather Great Sword be implemented under a new Weapon Class. Single Handed Blades that are all slashing makes sense to be shared.

    Two handed swords should be seperated because they act differently. So should Rapiers.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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