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  1. #151
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Carpe View Post
    BTW I watched some of the vids for GW2 and read THIS

    I definitely like the idea of getting rid of dedicated healers and forcing people to be more self-aware, not necessarily self-reliant. This could really lead to some dynamic combat, but only if they make the combat difficult, which makes me wonder how well they'll be able to find a balance between hardcore/casual players. But it's definitely something that I'd tryout, even though I think FFXIV will probably ultimately be a more fulfilling RPG experience.

    However, even though they seem to be getting rid of dedicated healers, that doesn't mean they are necessarily getting rid of roles they are just working it around to be a more abstracted sense of damage/support/control. I'm guessing the different classes, while all being hybrids in the sense that they are all capable of acting out these roles to some degree, would probably be better suited to some part of the spectrum than completely equally balanced in all three. I think I'd have to play it to see.

    Also, the armory system (even without titles) isn't set up to be like this. GW2 is designed to not have dedicated healers, you can't be a dedicated healer because it doesn't have any. The armory system let's you make a dedicated healer if you want to. So i don't think it's forcing people to be self-reliant its just giving you options on how you want to customize your character, which ultimately leads to different types of playstyles and party compositions and tactics. I don't think GW2 is giving you more choices as much as it's just making the dynamics of combat different from most traditional MMOs.
    War tried removing the Dedicated healers bit too IIRC and instead had things like War Priests who healed by being on the front line and doing damage (Like Dancer from FFXI) it didn't turn out too well. Most people complained if a Warpriest spected anything other then pure healing when I played.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #152
    Player

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    Mar 2011
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    Ul'dah
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    132
    I was thinking about how the content right now is so easy that the only real reason to get a party (other than NMs) is to just be able to do things faster (more sp/hr) but not because you aren't really able to solo stuff even if it's slow. Obviously they could do things to change this to encourage more party play like: improve monster AI/enmity algorithms, increase mob HP, make them hit harder, make more mobs aggro, etc.) but if you do this globally you screw you're soloists. So what if they introduced new monster types? You could have same level mobs, but elite versions of those mobs, kind of like how they have elite mobs in wow. You would have to enter caves and dungeons (or other designated areas) to fight them and you would have to use party tactics because of the difficulty and that all/most would aggro. They could reintroduce experience chains by having them only be available when fighting these mobs. LOL am I trying to make this too much like FFXI? They might be planning something similar with their instanced dungeons/raids they're designing, but having this kind of option on the world map might be good and give more options to the hardcore players while leaving options for the casuals (it's not like they don't have a lot of empty/useless space to fill up).
    (0)

  3. #153
    Player
    Anathiel's Avatar
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    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Carpe View Post
    I was thinking about how the content right now is so easy that the only real reason to get a party (other than NMs) is to just be able to do things faster (more sp/hr) but not because you aren't really able to solo stuff even if it's slow. Obviously they could do things to change this to encourage more party play like: improve monster AI/enmity algorithms, increase mob HP, make them hit harder, make more mobs aggro, etc.) but if you do this globally you screw you're soloists. So what if they introduced new monster types? You could have same level mobs, but elite versions of those mobs, kind of like how they have elite mobs in wow. You would have to enter caves and dungeons (or other designated areas) to fight them and you would have to use party tactics because of the difficulty and that all/most would aggro. They could reintroduce experience chains by having them only be available when fighting these mobs. LOL am I trying to make this too much like FFXI? They might be planning something similar with their instanced dungeons/raids they're designing, but having this kind of option on the world map might be good and give more options to the hardcore players while leaving options for the casuals (it's not like they don't have a lot of empty/useless space to fill up).
    I like the idea, and it does seem to be the only way to make everybody happy with changing the least. But instead elite versions of already present mobs, couldn't they make new monster models? They need scarier and menancing mobs if they're going to need parties to take them out.
    (0)

  4. #154
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    Quote Originally Posted by Anathiel View Post
    But instead elite versions of already present mobs, couldn't they make new monster models? They need scarier and menancing mobs if they're going to need parties to take them out.
    Yah, you're right, don't wanna fight no elite tiny marmots, no matter HOW much bigger they make them.
    (0)

  5. #155
    Player
    Anathiel's Avatar
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    Anathiel Nocere
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    Leviathan
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    Marauder Lv 50
    I was wondering...when we will know any of these awesome class restructing threads will get acknowleged.
    (0)

  6. #156
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    I think they'll post info about companies first, then battle system changes, then finally class changes/names...I feel like pulling my hair out with all the waiting though, but that's more anticipation than frustration.
    (0)

  7. #157
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Carpe View Post
    I think they'll post info about companies first, then battle system changes, then finally class changes/names...I feel like pulling my hair out with all the waiting though, but that's more anticipation than frustration.
    I think you're right. I was wondering though...do you think they will do anything with the DoH or DoL? Make them have some more valuable skill needed to unlock combat titles...(if they do indeed implement the ff:t way of unlocking jobs)
    (0)

  8. #158
    Player RexSkyborn's Avatar
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    Mar 2011
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    75
    Character
    Rex Skyborn
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    They should just implement the job system from final fantasy tactics and call it a day.
    (0)

  9. #159
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RexSkyborn View Post
    They should just implement the job system from final fantasy tactics and call it a day.
    Yeah but it would leave a lot of things still empty or without a sense of "earning" it, like skills, magic, whatever.
    (0)

  10. #160
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RexSkyborn View Post
    They should just implement the job system from final fantasy tactics and call it a day.
    That system is too simple.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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