BTW I watched some of the vids for GW2 and read
THIS
I definitely like the idea of getting rid of dedicated healers and forcing people to be more self-aware, not necessarily self-reliant. This could really lead to some dynamic combat, but only if they make the combat difficult, which makes me wonder how well they'll be able to find a balance between hardcore/casual players. But it's definitely something that I'd tryout, even though I think FFXIV will probably ultimately be a more fulfilling RPG experience.
However, even though they seem to be getting rid of
dedicated healers, that doesn't mean they are necessarily getting rid of roles they are just working it around to be a more abstracted sense of damage/support/control. I'm guessing the different classes, while all being hybrids in the sense that they are all capable of acting out these roles to some degree, would probably be better suited to some part of the spectrum than completely equally balanced in all three. I think I'd have to play it to see.
Also, the armory system (even without titles) isn't set up to be like this. GW2 is
designed to not have dedicated healers, you can't be a dedicated healer because it doesn't have any. The armory system let's you make a dedicated healer if you want to. So i don't think it's forcing people to be self-reliant its just giving you options on how you want to customize your character, which ultimately leads to different types of playstyles and party compositions and tactics. I don't think GW2 is giving you more choices as much as it's just making the dynamics of combat different from most traditional MMOs.