Quote Originally Posted by northernsky View Post
The only question I had at the time with this post and it's still not clear to me is whether the poster wanted a) that those stats allocations are permanent for the base weapon class (i-e gaining 1 rank on GLA as a DRK would permanently add 4STR, 1DEX and 3VIT to your GLA, think of the esper bonus system in FFVI), or b)if the stats per rank of a basic weapon class are automatically reallocated when you switch title. In any case, what happens to the stats of your basic weapon class when you have no title equipped?

There are potential balance problems with either possibility. In case (a), permanently allocating stats would greatly alter the possibilities in a system where in theory you play only 1 character. Also, you need to stop everything you do so you don't waste levels with lower bonuses in stats? What about the current rank50?In case (b), several questions remain, i-e, say you can unlock titles at rank 30. But when you have it, can you equip a title on your rank 10 THM? If so, how will it affect your THM stats? Or do you have to wait to rank 30 to equip a title? This also takes its importance considering point (a)

You see, there are several good propositions but I don't think that they all have been optimized. I would like this proposition you cited, but I would prefer more customization by either allocating myself a reduced (compared to now) amount of stat points depending on the way I want to play, or to unlock bonuses in a grid system (HP+3%, STR+2, VIT+4, for example; a PLD grid would have higher occurrence of HP+, enmity+ and VIT+ slots compared to DRK which would have many ATT+ and STR+ slots to unlock so you would have to choose where you want to allocate your points).

This is an example to illustrate that even though many suggestions are in the thread, I think that there still are several possibilities.

That being said I realize that just because I personally am not fully satisfied with the current propositions on how to allocate abilities, traits and stats does not mean that the OP's suggestion is incomplete.
Alright, I'm back from work and would like to adress these issues with what I have in mind. Hopefully we can come up with an answer to the questions as a community giving each other good ideas and constructive criticism. Now, let me adress the two points you made in your first post after mine.

Yes, the bonuses gained from leveling your title to the next tier would always be present depending on which class you had equipped (not a permanent bonus though), however the stat bonuses would depend on the rank of the class equipped and type of class equipped (lol, I think I just repeated myself). Now, you would have to put in static stat allocation for the base classes and get rid of the player allocated points. Right now stats are broken and I don't think by making it static you would be hurting anything.

Now, assuming stat allocation is static and determined by the developers it's therefore not a balancing issue. the stats for a r50 gladiator would be static and the bonuses gained from having an advanced job would just augment them. when you switched from r50 gladiator to r10 thaumaturge, your actual stats come from the weapon spec and the bonuses are just gained from the title. and remember the stat bonuses gained from your title would vary depending on the weapon spec equipped, the bonuses you get from dark knight would be different for gladiator than for thaumaturge, but it would indeed differ from r50 to r10 unless you were a master dark knight. the master dark knight high point bonuses would carry over to a low class weapon spec. this is to reward high level players trying to level low ranking specializations, not to punish low level people. to be honest this is the same as new players in ff:xi having no subjob and veteran players having a subjob no matter what level their main was.

Going on to my final part of this response, the stat bonuses gained from your title could indeed be changed using the "sphere grid" system to add different percentages to the bonuses your title gives to any given stat. but I think this should be something of a either/or choice. you either gain the percentages to stats, bonus effects to spells, increased weapon skill dmg, or maybe a passive trait. active abilities and title specific spells will always be given at the advancement to next tier no matter what.