I'm also interested in learning more about these games that are getting rid of roles like "tank", "healer", "dps". I guess I don't see how these kind of roles like "tank", "healer", "dps" are avoidable. Just having an ability like "provoke" in the game suggests a tank role to some extent because why would you "provoke" if you weren't in some way capable of dealing with the attack better than those you are preventing the monster from hitting.
Only certain builds in this system would be like a very optimized "tank", "healer", "dps", you can have more hybrid builds that don't fall at the extremes of the tank/healer/dps spectrum.
If nobody had any definition whatsoever I think there would just be really confusing/inefficient combat. Everybody trying to heal someone that got damaged, so they get overhealed. Everybody pulling aggro off each other playing "pickle" with the mob. Maybe I'm not thinking about it in the right way, lol.


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