Yes it does there has been answers for all of your questions in this thread atleast once.
A Slot by itself on the Skill Assignment menu could be carved out where you slot the job you want into.How would people switch back and forth? how would they properly allocate their traits and skills? How would the stats combine and detract.
As for stats they can remove the physical level and replace stat alocation with the Blue Mage Stat/Trait system where certain stats are given for certain skills being equipped, and equipping a certain pattern of skills gives you access to special traits. The Armoury System at its core was beta tested as Blue Mage in XI they just forgot to reincorporate the stats on skills. You can further this that any skills that favor your Job grant more stats, or skills that do not favor grant none.
This is actually how it is now. Its just they added flair to the individual weapon names by calling them "Gladiator" (Latin: Sword User) "Marauder" (French: Frank Axe Users), Archer (Latin: Bow User) Etc.Audit all the existing skills, and then group them into 2 groups: Weapons and Jobs. And Done you have your system. Of course when I explain it that way it sounds horrible generic...which it is.
Thats what they did and a lot of us enjoy it but a few people complain.I see a lot of solutions are basically trying to add complexion onto the existing system in an attempt to hide the problems. That's a self defeating formula.
The best way to reinvent the job system is to either re-organize it, or scrap it for a new one.
IF you really want this proposal to work...
A hard line has to be drawn after auditing and revamping every skill
This is what is being proposed...Weapon type = skills
Job type = traits
Let's say you want...
bow welding blackmage an ARC/BLM
Arc would have quick knock, mult shot, etc
BLM will provide
elemental damage increase
Elemental enchanting of regular arrows (cool down)
Every MMO has min/maxers and munchkins You just gotta deal.This would of course do away with the armoury system and the skill system pretty much. Even if you do allow some cross skill equipping, there is too much potential of repeating the same "super class" over and over again.



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