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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    132
    Quote Originally Posted by Gath View Post
    Unless they limited the title level with that of the weapon specialist level.
    If this really became a balance issue then maybe having your job title rank sync somehow with your weapon class rank like you're suggesting would be a possible solution.

    Personally, I think a lot of the balance questions are hard to really think about without having some play testing and looking at some charts and numbers. If it really became a problem they could always limit titles to only using certain weapon classes, but I think for now I'd like to think of them having a more open system.
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  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Carpe View Post
    If this really became a balance issue then maybe having your job title rank sync somehow with your weapon class rank like you're suggesting would be a possible solution.

    Personally, I think a lot of the balance questions are hard to really think about without having some play testing and looking at some charts and numbers. If it really became a problem they could always limit titles to only using certain weapon classes, but I think for now I'd like to think of them having a more open system.
    I know, a numbers game would have to be played with before balancing issues would be visible, but if you don't use your optimum weapon and abilities, a hindrance on them could be a way of taking away the offset balance issue.
    I mean, actual physical testing would have to be done to see how this would pan out, but in theory and on paper it seems like a 99% legit and subtle way of implementing the titles to the class system while adding game play mechanics to the game and making people want to so more than what the average game lets you do. This system would be totally new and actually fun to play with. Hell, it would even attract a good base of players who are looking for the "different" leveling/grind "fad"
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