Quote Originally Posted by Duelle View Post
I agree, but I'm simply stating that there's more to the class balance issue in WoW than most see or recognize. The running gag of "PvE nerfed because of PvP" has quite a bit of truth embedded in it.

You spoke against a spec-like system because of potential balance issues. I decided to mention that the problems with spec like systems as per WoW are part of a much bigger problem (the developers' design philosophy not really working) and that said problems are not necessarily inherent to spec-like systems.

I do agree with you in that the subjob system was the fail point of FFXI.
xD I didn't mean it to argue with you, actually- and in retrospect it certainly did come out that way. The thing is WoW was made before a funny little game called Guild Wars (made by people who developed WoW 1.0). What those people picked up (and many developers have choked on) since is that separating PvE and PvP is the only way to have them coincided in a structured manner, because the object of it all is so very different. The difference is that while Guild Wars had a better overarching design in almost all ways- It was undistinguished, undercooked and in some aspects broke the 4th wall far too much to be as immersing as WoW.