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  1. #10
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    Join Date
    Mar 2011
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    Ul'dah
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    132
    Quote Originally Posted by Augury View Post
    Well, no matter what you do, not everybody can be pleased, but people complain most about how each job "lacks uniqueness"- and there isn't a whole lot to make something unique moreso than making it irreversible. On the same note though, trying to take away from a job's overall modularity to give it some kind of "identity" works in the other vain against the "spirit" of such things. Regardless- some things must be given up for the game to be well rounded, and I'd much rather give up the direct approach of Job = Role in favor of Job = Toolbox.
    I don' t get your point about permanence creating uniqueness, to me they are unrelated concepts. You can have uniqueness with or without permanence. Something is unique if it is uncommon, unshared, or strongly characteristic of something. The classes in ffxiv do have some unique abilities, abilities that require that class to be equipped to be used, but they are not permanent in the sense that they must always be set on the action bar. There just aren't enough of these abilities, to give these classes a strong sense of uniqueness.
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    Last edited by Carpe; 04-30-2011 at 06:30 AM.

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