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  1. #311
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    Quote Originally Posted by Volsung View Post
    Honestly, I like this idea, it lets me keep the freedom of the armoury system, which I've enjoyed because I understand how to create a class that plays a certain way, but it also lets me get a further feel for that job by the inclusion of "job specific" skills in conjunction with the suggested title idea.

    Unfortunately I'm afraid they may be too far into their already chosen path to use this idea, but if its anything like this and they handle the bonuses in such a way that you've suggested that I could fairly play obscure combinations that played competitively I'd be in heaven.

    I'd also be peachy on title advancement through storyline similar to armoury rank quests
    While we don't know the actual path they went it's safe to assume they went in a direction similar to this idea. In the last letter Yoshi-P stated the armory system AND job system which means they are separate systems(how this idea is). I personally can't wait to finally get some solid info on them.

    As long as they build and complete the armory system I will be happy. Which is why I prefer a system similar to this because that's what it does.

    As of now though it's not much to say since we know they already chose a path and are paving it right now. Just the separation of the two systems in the letter leaves me with hope.
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    Last edited by Akumu; 04-21-2011 at 10:55 AM.
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  2. #312
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    this kind of development will take long time because of making new skills and balancing out. if they decide to make this, i wouldnt be suprise if it comes out 2year + later.
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  3. #313
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    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Quote Originally Posted by zoekwon View Post
    this kind of development will take long time because of making new skills and balancing out. if they decide to make this, i wouldnt be suprise if it comes out 2year + later.
    This is already one of their potential ideas to be put in by the end of the combat overhaul.

    Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.
    Source: http://www.eorzeapedia.com/2011/03/0...naoki-yoshida/

    It wouldn't take 2+ years to do, the skills exist already in the game and the balancing has been made a bit easier with the smaller groups.
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  4. #314
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    Sasagawa's Avatar
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    Seriy Anaplian
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    Moogle
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    Marauder Lv 50
    Its a good idea, but a little too complicated.

    they probably will implement a Ragnarök style advanced class system.

    and allow you to take each of the base classes down a specialized job route

    you cant have individuality when everyone can play every class the exact same way.

    an example would be

    take glad to 50

    then you have the option of

    A warrior path - dual wielding specializing in swords and Damage, but still able to use shields upto to the base glad rank of 50

    Dark Knight - Great sword specialist - can still use single swords and shields up to glad lvl 50 after specializes in greatwords only.

    Paladin - Sword and shield specialist, main tank/ healing/ affinity with light magic.

    another example marauder

    Beserker - Specializes in dual axes, Dot and relentless attacks. can use great axes up to 50

    Dark Knight - specializing in syths and affinity to dark magic, can use great axes up to lvl 50

    Great Marauder - Advanced Great axe user, focuses on Spike Damage.

    something like this where u open your advanced job and level, you can use all your skills from the base jobs but the advanced job can level untill 80. and post 50 you are limited to their weapon specialization.

    Knowing SE they will probably make us level a job like this from lvl 1.
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  5. #315
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    Arcell's Avatar
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    I don't like the Ragnarok style job system simple because once you take a job down a path you can't go back. FFXI and FFXIV have allowed free choice as far as classes go. You're never restricted (by the game) in what you can do and that's part of why I love them. I hate being forced to make alts just to try a new class.
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  6. #316
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Marauder Lv 60
    Quote Originally Posted by Arcell View Post
    I don't like the Ragnarok style job system simple because once you take a job down a path you can't go back. FFXI and FFXIV have allowed free choice as far as classes go. You're never restricted (by the game) in what you can do and that's part of why I love them. I hate being forced to make alts just to try a new class.
    Exactly, Which is why the Jobs ontop of Weapons proposal works so well. It still maintains those choices.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #317
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    Sasagawa's Avatar
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    Seriy Anaplian
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    Moogle
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    Marauder Lv 50
    Im not saying it wouldn't work, just saying it may be too complicated for SE to realistically implement and explain.

    we already know they are striving for individuality or jobs.

    so maybe it would make sense that when u get to 50 glad u get the option of levelling advanced jobs with non transferable skills from 50-80 ?

    similar to raganarok but u can go back and try all the jobs.

    I dont think it will be something so complicated but I would like to see your system in action sounds great.
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  8. #318
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    Quote Originally Posted by Sasagawa View Post
    Im not saying it wouldn't work, just saying it may be too complicated for SE to realistically implement and explain.

    we already know they are striving for individuality or jobs.

    so maybe it would make sense that when u get to 50 glad u get the option of levelling advanced jobs with non transferable skills from 50-80 ?

    similar to raganarok but u can go back and try all the jobs.

    I dont think it will be something so complicated but I would like to see your system in action sounds great.
    I don't think it would be any easier to implement Ragnarok-style job advancements and the Ragnarok system itself I think is way more complicated than this. Also, very few people will want to wait till level 50 to advance their class, so they'll probably have to rework all the classes so that they go to 1-20 or 1-30 then advance into something else after that. They don't have to do it that way of course they can keep you leveling your weapon class from 1-50 but have you been pick your advancement by adding a job from 20-50+ or 30-50+ (teaches you unique skills) while still developing your core/swappable skills through your base weapon class (this is alot like SWTOR system: http://www.swtor.com/info/systems/advanced-classes), but then you'll have something pretty similar to this, but more restrictive since I'm assuming an advanced job is going to be advancing from only one base class, whereas this system let's you match a job with any weapon class, after unlocking the job through learning certain skills fundamental to that job.

    Another thing they could do would be a more minimalist approach then either of these ideas and just have a job have no levels, kind of like Sorel's ROLE system post on Eorzeapedia and Eremor's idea where you had to have your core job abilities set to use a title that gave you mostly passive bonuses to improve your ability to perform a role. I think the more minimalist you go though, then basically your're going to have to be adding all your class content in the form of new weapon classes, which is going to make adding classes like Beastmaster and Summoner more difficult.

    I wouldn't die if they did an advancement system like SWTOR but I think it would be more fun and make more sense for this game if you had the ability to play around with different combinations to customize your character like you would be able to in the OP system.
    (0)

  9. #319
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    I personally do not think any form of "tiered" job system would be good for the game- as it asserts the combination of ROLE, JOB and CLASS into one package and thus forsakes the malleability of a non-tiered job system, where job and role are a matter of whim, and disciplines function to make jobs more playable. In this respect I think it would be silly to treat "job" as a funneling device, and while it worked fantastically for RO, it also crushed Ragnarok when Transcendent Jobs were added- effectively ending Ragnarok's golden age.

    I am of the opinion, that a job system should create the permanence which the original design was afraid to put in- however instead of tiers jobs should share "families" which allow them to interact with one another. I would propose a 12 job system, with 3 families of 4 jobs- 4 permanent pieces of character development which are honed by armory skills and put through 4 jobs to allow the player to fully realize their character. After undertaking a job- the player may ONLY switch to jobs within the same family

    Family A (Warriors)
    Paladin/Templar
    Dragoon
    Soldier
    Hunter

    Family B (Ascetics)
    Thief
    Monk
    Berserker
    Geomancer/Devout

    Family C (Casters)
    Summoner
    Sage
    Dark Knight
    Red Mage/Sorcerer

    Just another twist on it I suppose....
    (0)

  10. #320
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by Augury View Post
    I personally do not think any form of "tiered" job system would be good for the game- as it asserts the combination of ROLE, JOB and CLASS into one package and thus forsakes the malleability of a non-tiered job system, where job and role are a matter of whim, and disciplines function to make jobs more playable. In this respect I think it would be silly to treat "job" as a funneling device, and while it worked fantastically for RO, it also crushed Ragnarok when Transcendent Jobs were added- effectively ending Ragnarok's golden age.

    I am of the opinion, that a job system should create the permanence which the original design was afraid to put in- however instead of tiers jobs should share "families" which allow them to interact with one another. I would propose a 12 job system, with 3 families of 4 jobs- 4 permanent pieces of character development which are honed by armory skills and put through 4 jobs to allow the player to fully realize their character. After undertaking a job- the player may ONLY switch to jobs within the same family

    Family A (Warriors)
    Paladin/Templar
    Dragoon
    Soldier
    Hunter

    Family B (Ascetics)
    Thief
    Monk
    Berserker
    Geomancer/Devout

    Family C (Casters)
    Summoner
    Sage
    Dark Knight
    Red Mage/Sorcerer

    Just another twist on it I suppose....
    No. Please no.
    I don't want anything to be Permanent.

    It goes against the spirit of both the Job system from past FF games and the Armoury System.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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