A simple diagram that explains it graphically might be nice. I kinda threw this together but its not the best.
http://i56.tinypic.com/15h0jt1.png


lol maybe.
Really though I would be happy with this because your Job has nothing to do with the weapon itself.. just the overall idea of this system is unique and one of a kind. Seriously, if you guys need to borrow some of my art talents for any of this for whatever reason, just ask and I'll hop right on it. (Almost done with Male Miqo'te Concept)
A simple diagram that explains it graphically might be nice. I kinda threw this together but its not the best.
http://i56.tinypic.com/15h0jt1.png
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.



I could probably draw up a character in AF armor, and have that character equipped with the different weapons and depict which abilities that Job/Class would support. ^^

Would anybody be willing to make a diagram that would illustrate these idea's? I saw one earlier and I think I saved it to my PC but it waas just for the ff:t style way of unlocking jobs.


See Cairdeas' last post and that might be the one you're talking about.


Oh... Then I have no idea. >.>
At any rate, I hope that whatever Matsui and his team are working on resembles this. The other option is fine too, but I feel that this is probably the option that does the least damage to the armory system as it is.
Although it'd be interesting if you'd have to unlock titles once and be able to use them in every "compatible" class afterwards. I.E. Get to rank x, go on a quest and unlock a title like Knight, Magus, or Black Belt that could be used in various classes like GLD/LNC, CON/THM or Pugilist respectively.


I'd prefer if they didn't lock specific jobs from specific classes at all. I want it to be as open as possible so that people can experiment.Oh... Then I have no idea. >.>
At any rate, I hope that whatever Matsui and his team are working on resembles this. The other option is fine too, but I feel that this is probably the option that does the least damage to the armory system as it is.
Although it'd be interesting if you'd have to unlock titles once and be able to use them in every "compatible" class afterwards. I.E. Get to rank x, go on a quest and unlock a title like Knight, Magus, or Black Belt that could be used in various classes like GLD/LNC, CON/THM or Pugilist respectively.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.



That was Kurikokaze's Class system idea. Its the other [dev1033] Thread here.
EDIT: @ Cairdeas: Thats what i was thinking about. Drawing a Red Mage using different weapons and see what roles they could pull off in parties.

Well to be honest this idea also incorporates elements of kuro's idea but I feel this one is more original and indepth. Not to mention it allows more variety of play. When I get home from work I will try to find the diagram, if its not good I will make one. I think the best way to illustraate it will be by using a type of "branch" diagram.



Yeah, not too many people would go to this thread and read all of the OP's posts (heaven forbid its a damn forum).Well to be honest this idea also incorporates elements of kuro's idea but I feel this one is more original and indepth. Not to mention it allows more variety of play. When I get home from work I will try to find the diagram, if its not good I will make one. I think the best way to illustraate it will be by using a type of "branch" diagram.
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