Yep, I guess I was still thinking as title=job. Sorry, its a great system but I don't see how well it would work with mage type characters wanting variety. Well, I guess only having two DoM doesn't allow for much variety anyways.
Yep, I guess I was still thinking as title=job. Sorry, its a great system but I don't see how well it would work with mage type characters wanting variety. Well, I guess only having two DoM doesn't allow for much variety anyways.
Right now it's hard for mage classes, but more will be added eventually, making it much better in the future. I think the implementation of this proposal is also future for these things as well.
There are only 2 DoM and there is very little variety if you use the same actions on both so having a Title would definitely make things much more interesting.
My mind is fuzzy from taking pain killers, but I have an interesting idea i'd like to put on here. Now I'm gonna give you the low down on what its about and expand upon it later. Basically have your title bonuses be able to be chosen upon leveling. I've. Always wanted to be a drk tank and I think it could be done. I've made some pretty decent posts about it in other dev 1033 threads but the only issue I see with choosing your title bon suses is if you wanted to switch from tank to DD, or healer to support. Maybe depending on what your sub class is, changes some of the traits associated with your title.
If they implement a similar system, they will have to rebalance the current classes.
That could mean, for example, reducing the healing or nuking potency of current THM and CON, so that only with a WHM title and the associated spells and traits you can be a decent healer post rank 30. Same with BLM.
For RDM, additional traits, spells and abilities would have to be balanced into physical, healing and nuking, but in a lesser way compared to pure BLM or WHM, or DRK or PLD title for example.
I am not sure if I understand your point.My mind is fuzzy from taking pain killers, but I have an interesting idea i'd like to put on here. Now I'm gonna give you the low down on what its about and expand upon it later. Basically have your title bonuses be able to be chosen upon leveling. I've. Always wanted to be a drk tank and I think it could be done. I've made some pretty decent posts about it in other dev 1033 threads but the only issue I see with choosing your title bon suses is if you wanted to switch from tank to DD, or healer to support. Maybe depending on what your sub class is, changes some of the traits associated with your title.
Whatever the the name of your title (DRK vs PLD), I don't think you should be very good in both damage dealing AND tanking, that would cause balance issues. I could see a potential customization of your title tho if that's what you mean.
Last edited by northernsky; 03-22-2011 at 01:30 AM.
Yeah, I think depending on subbed classes title traits could change. Whm/conj being aoe and massive heals, whm/thau being dot heals. Drk/mrd being spike dmg and drk/glad being more tanky. I just had a great idea for rdm, make the title trait be that it cn map spells from different classes no matter the class equipped.
Now if drk could sub glad it would lose its major DD in favor of a more tank build. The differences being using absorbs to boost stats and drain hp. Paladin would use cures and abilities. Two different play stylesbut using gladiator as a sub is what makes it a tank job. Let's say we assign marauder as the sub class, drk would use scythe and get spike dmg abilities, pld would use 2 hand sword and get the same.I am not sure if I understand your point.
Whatever the the name of your title (DRK vs PLD), I don't think you should be very good in both damage dealing AND tanking, that would cause balance issues. I could see a potential customization of your title tho if that's what you mean.
Hmmm I am really not sure about this one. I think the title should potentially be customizable, but not dependent on your sub. For example, if your WHM title gives you a 30% bonus to heals and a +10 mind, plus, say, the ability of using AOE on heals, there would still be that difference between CON (higher spike heals) and THM (lower spike, but heal over time).Yeah, I think depending on subbed classes title traits could change. Whm/conj being aoe and massive heals, whm/thau being dot heals. Drk/mrd being spike dmg and drk/glad being more tanky. I just had a great idea for rdm, make the title trait be that it cn map spells from different classes no matter the class equipped.
Any other mage title would not have the healing potency and mind bonuses, not the possibility to AOE heals, for example.
Considering your last point, I like it a lot! Every title does not have to work the same way. It would add to the fun of playing different titles.
Yup I think it's the essence of the "title" system.Now if drk could sub glad it would lose its major DD in favor of a more tank build. The differences being using absorbs to boost stats and drain hp. Paladin would use cures and abilities. Two different play stylesbut using gladiator as a sub is what makes it a tank job. Let's say we assign marauder as the sub class, drk would use scythe and get spike dmg abilities, pld would use 2 hand sword and get the same.
I can see playing DRK/THM also with all the absorbs and spikes, plus the feeling of this class would be even darker lol
But if the traits don't change, you run into the cookie cutter builds. If traits change depends on sub, you could keep the armoury system to switch from DD to tank on the fly. Now, if you have to customize traits yourself it would be sorta annoying to have to recustomize yourself every time you changed play styles.
Also, traits for titles could include spells (albeit minor ones) that could be kept regardless of assigned class. Drk geting absorbs. Blm getting ele spells. It could work certainly for minor class abilities too, thief getting pug's steal, etc. Etc.
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