Quote Originally Posted by LeoLupinos View Post
Let's stop there. It's not double work, it's just lazy of them. It's super easy to change the model to adapt the tail. If they will spend time doing the actual model, spent the SAME time doing the PROPER model. It's just unjustifiable.
They would need to generate more than one "legs" piece per model however, because one of the Au Ra tails is not like the other, where as the Mi'qote tails are all the same size except the fluffy one. The more or less correct way to solve this is to create a "tail gear" part for all gear that replaces the "tail" on tail'ed characters for each gear that would normally clip through the legs/body gear (or cape). So for any armor, the tail would also be armored, and for clothing (eg caster gear) there would be pocket/cut-out's around the top of the tail where it connects to the legs gear so that the tail can't clip through the legs/body gear. That would reduce the complexity from "clipping through everything and visually ridiculous" to making it look like the clothing/armor was designed to fit the tail and isn't simply a hologram over a naked model.