Let's stop there. It's not double work, it's just lazy of them. It's super easy to change the model to adapt the tail. If they will spend time doing the actual model, spent the SAME time doing the PROPER model. It's just unjustifiable.
They would need to generate more than one "legs" piece per model however, because one of the Au Ra tails is not like the other, where as the Mi'qote tails are all the same size except the fluffy one. The more or less correct way to solve this is to create a "tail gear" part for all gear that replaces the "tail" on tail'ed characters for each gear that would normally clip through the legs/body gear (or cape). So for any armor, the tail would also be armored, and for clothing (eg caster gear) there would be pocket/cut-out's around the top of the tail where it connects to the legs gear so that the tail can't clip through the legs/body gear. That would reduce the complexity from "clipping through everything and visually ridiculous" to making it look like the clothing/armor was designed to fit the tail and isn't simply a hologram over a naked model.
There's actually more than that which needs improving, but it goes back to the fact that they went too far away from the graphics fidelity angle with FFXIV 2.0 vs 1.0. It's still possible to create a game that has simple enough graphics to run on most machines, yet still handle unique body types. At this point, though, I'd just settle for armor that doesn't conflict with character anatomy.
Welcome to Miqo'te butt argument v4.2
It's probably difficult to illustrate what I meant, but I mean having the "tail" as a separate armor piece, like the "hood/visor". So you could do "armor tail on/off".
I think that is where everyone is on the same page. The clipping is ridiculous for Miqo'te tails, and only looks more ridiculous on Au ra with the large tail. Yes they would need to redesign both the body and the legs of every armor to make everything fit, because most of what is being clipped through is the body gear. With the cape on gear that has one, it's visually terrible, and on mounts it's just the silliest thing.There's actually more than that which needs improving, but it goes back to the fact that they went too far away from the graphics fidelity angle with FFXIV 2.0 vs 1.0. It's still possible to create a game that has simple enough graphics to run on most machines, yet still handle unique body types. At this point, though, I'd just settle for armor that doesn't conflict with character anatomy.
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