Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100

    Armor model for characters with tails?

    Okay, this has been bugging me ever since I saw the new paladin AF. Can we please get an armor model that takes into account the races that have tails? Having your tail clip through a cape all day is why I've had to keep glamouring to other armor sets. I know it doubles the work on some armor models, but please! Our tails need love!

    (15)

  2. #2
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    I heard they did this in 1.0.
    (1)

  3. #3
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Fredco191 View Post
    I heard they did this in 1.0.
    Yes, and no. 2.0 has some as well. The tail often clipped through the tail protector piece that jutted out, or didn't even line up with the hole.

    E.g. https://www.reddit.com/r/ffxiv/comme...hole_for_then/
    (3)
    Last edited by Mhaeric; 04-22-2018 at 06:07 AM.

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mhaeric View Post
    Yes, and no. The tail often clipped through the tail protector piece that jutted out.
    V1.0 gear actually had the gear designed to fit around the tail however. The clipping issue has more to do with the tail being a fixed animation loop, not a physics-affected thing. Also the tail in V2.0 onwards sticks straight out, where as in V1.0 the tail followed the character's body shape.

    (1)

  5. #5
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Fredco191 View Post
    I heard they did this in 1.0.
    They did, look at the Darklight Gear.
    (5)

  6. #6
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Colt47 View Post
    I know it doubles the work on some armor models
    Let's stop there. It's not double work, it's just lazy of them. It's super easy to change the model to adapt the tail. If they will spend time doing the actual model, spent the SAME time doing the PROPER model. It's just unjustifiable.
    (8)

  7. #7
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    Let's stop there. It's not double work, it's just lazy of them. It's super easy to change the model to adapt the tail. If they will spend time doing the actual model, spent the SAME time doing the PROPER model. It's just unjustifiable.
    They would need to generate more than one "legs" piece per model however, because one of the Au Ra tails is not like the other, where as the Mi'qote tails are all the same size except the fluffy one. The more or less correct way to solve this is to create a "tail gear" part for all gear that replaces the "tail" on tail'ed characters for each gear that would normally clip through the legs/body gear (or cape). So for any armor, the tail would also be armored, and for clothing (eg caster gear) there would be pocket/cut-out's around the top of the tail where it connects to the legs gear so that the tail can't clip through the legs/body gear. That would reduce the complexity from "clipping through everything and visually ridiculous" to making it look like the clothing/armor was designed to fit the tail and isn't simply a hologram over a naked model.
    (0)

  8. #8
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Snip
    No... actually there are 1 type of leg or every possible combination of Race and gender. They just need to swap the Aura and Miqote ones with a proper design. By proper design I mean by no clipping, not by having armor on tails.
    (2)

  9. #9
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by LeoLupinos View Post
    No... actually there are 1 type of leg or every possible combination of Race and gender. They just need to swap the Aura and Miqote ones with a proper design. By proper design I mean by no clipping, not by having armor on tails.
    There's actually more than that which needs improving, but it goes back to the fact that they went too far away from the graphics fidelity angle with FFXIV 2.0 vs 1.0. It's still possible to create a game that has simple enough graphics to run on most machines, yet still handle unique body types. At this point, though, I'd just settle for armor that doesn't conflict with character anatomy.
    (0)

  10. #10
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    No... actually there are 1 type of leg or every possible combination of Race and gender. They just need to swap the Aura and Miqote ones with a proper design. By proper design I mean by no clipping, not by having armor on tails.
    Welcome to Miqo'te butt argument v4.2

    It's probably difficult to illustrate what I meant, but I mean having the "tail" as a separate armor piece, like the "hood/visor". So you could do "armor tail on/off".

    Quote Originally Posted by Colt47 View Post
    There's actually more than that which needs improving, but it goes back to the fact that they went too far away from the graphics fidelity angle with FFXIV 2.0 vs 1.0. It's still possible to create a game that has simple enough graphics to run on most machines, yet still handle unique body types. At this point, though, I'd just settle for armor that doesn't conflict with character anatomy.
    I think that is where everyone is on the same page. The clipping is ridiculous for Miqo'te tails, and only looks more ridiculous on Au ra with the large tail. Yes they would need to redesign both the body and the legs of every armor to make everything fit, because most of what is being clipped through is the body gear. With the cape on gear that has one, it's visually terrible, and on mounts it's just the silliest thing.

    (0)

Page 1 of 2 1 2 LastLast