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Thread: Sage Job

  1. #11
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Cerberus
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    I think you could find some silver apples to get him some more MP to go wild with meteor.

    Myabe the concept needs a skill restoring MP called silver apple
    (0)

  2. #12
    Player
    Nobuyoki's Avatar
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    Kyouki Dicarpaccio
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    Moogle
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    Quote Originally Posted by Kabooa View Post
    Sage
    The idea is so fuckin awesome. I would love to play something like that!
    (0)

  3. #13
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    I was thinking.

    In the game battlechasers there's this mechanic where basic attacks build overcharge mana whose pool increases as you expend your mana and when using mana spending abilities you use your overcharge before using your mana.
    So I wonder if you think this can be added on the spell level system. Like casted spells increases your level and overcharge and instant cast consumes the level and overcharge for graeter effect or something
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  4. #14
    Player
    Ryaz's Avatar
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    Ryaz Darksbane
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    Brynhildr
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    Samurai Lv 100
    Well, with this you could definitely say goodbye to RDM. Sages in other games are basically better versions of RDM without the melee abilities and are less durable. The melee of RDMs in FFXIV really is just tacked on.

    So Sage, which brings buffs to both melee and magic users, would probably replace RDM altogether due to superior utility over RDM, who only brings a melee damage buff and raise. And if Sages, masters of White and Black magic, also get Raise then GG RDM.

    Personally, from what I see here, for your version of Sage to not completely push RDMs out, they'd have to complete work RDMs (and I would have no issue with that as I feel the melee aspects of the class are a wasted opportunity).
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  5. #15
    Player
    Nobuyoki's Avatar
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    Kyouki Dicarpaccio
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    I don't agree with what you said though. If Sage comes one day, it would probably not be in the next expac (maybe?). That means RDM will have at least two expac of new abilities. In two expac, the old "selfish" melee DPS got some utility, the DoT mage became something strange, the immovable turret mage can now move every 60s, etc. They could expand on the melee side of the RDM, increase the depth of the mana gauge, give RDM more utility, etc. during those two expac, and that will make them really different from what they are atm.

    Also, SMN can also bring some utility, and that doesn't make RDM out of flavor.

    Sage can live with RDM, it just has to have a different gameplay. And it's pretty easy, since it's not the same class at all.
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  6. #16
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Besides I don't see much overlap on kabooa's proposal with RDM of now. Just like DRK in FFXIV has no connection to DRK from the other FF, I think SE can devise something that works
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  7. #17
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by Remedi View Post
    I was thinking.

    In the game battlechasers there's this mechanic where basic attacks build overcharge mana whose pool increases as you expend your mana and when using mana spending abilities you use your overcharge before using your mana.
    So I wonder if you think this can be added on the spell level system. Like casted spells increases your level and overcharge and instant cast consumes the level and overcharge for graeter effect or something
    I could see MP expended for spells being built up into another source first expended by Instant Casts / other unique spells. Whether as a pseudo extra resource or a source of additional potency.
    (0)

  8. #18
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by Ryaz View Post
    Personally, from what I see here, for your version of Sage to not completely push RDMs out, they'd have to complete work RDMs (and I would have no issue with that as I feel the melee aspects of the class are a wasted opportunity).
    Somewhat unintended. I personally would change some things about Red Mage as well, but that isn't this topic.

    In an ideal world, the Sage would work best with caster compositions and work alright with physical. Physical Timers don't tend to be as impactful as Magic Timers (Leylines + AF, Bahamut), and the MP aspects are mostly wasted.

    Sage + Blam + Sum + Red, Sage + Sum + Ninja + Dragoon, Sage + Red + Bard/Mach + Dragoon, etc etc.
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  9. #19
    Player
    EllieShadeflare's Avatar
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    Elatus Shadeflare
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    Balmung
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    Black Mage Lv 80
    For some reason, Kabooa's idea of Sage *highly* reminds me of how magic works in Overlord the Light Novel/Anime.

    This is a good thing.
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  10. #20
    Player
    SchrodingersWaffle's Avatar
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    Catalina Schrodinger
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    Balmung
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    Reaper Lv 90
    Quote Originally Posted by Kabooa View Post
    Sage
    I love this.
    (0)

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