Now I`ve skimmed through the posts and see that people have already suggested modifications when it comes to the abilities this class carries. So just gonna apologize before hand if this post seems redundant.

Suggestions:
Lower potency on magic abilities give or take the ones that grant balance and to increase the balance gained to grant a fluent bounce between magic and melee.

Verholy/flare almost feels pointless to decide on which to use after working on building a full balance considering that elements do not play a role in this game and the granted balance doesnt feel rewarding. What I feel verHoly can be used for is a aoe party buff in which can either heal, regen, or even a physical/magic buff depending on what the devs decide that would better for this ability. VerFlare could also be modified to become an aoe granting DOTs among afflicted targets.