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  1. #1
    Player
    RokkuEkkusu's Avatar
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    Mar 2017
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    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100

    Should "Ingenuity" leves come back for future levequests?

    For those who do crafting levequests, should "ingenuity" leves come back in future expansions?

    Edit for clarification:

    Ingenuity leves are the ones where the leve person and the item recipients are in different locations. The gil and exp reward is quite high. This leve type was not seen in Heavensward and Stormblood.

    However, the other two tradecraft leve types of Charity (Triple turn-in) and Constancy (Single turn-in) still remain to this day.
    (0)
    Last edited by RokkuEkkusu; 04-22-2018 at 02:07 AM. Reason: Added what Ingenuity leves are
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  2. #2
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    I would love for them to revamp the leve system entirely.

    They should bring back battle leves but as group play, like spawning an NM type mob and fighting it but only if you meet certain criteria within the leve system itself.
    Make the gathering/crafting leves more involved and actually make you interact with different NPCs depending on what they need. I remember in 1.0 they even gave you the materials

    I would go into more detail but its late, I will edit in the AM at some point!
    (3)

  3. #3
    Player
    Sicno's Avatar
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    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by bass9020 View Post
    Make the gathering/crafting leves more involved and actually make you interact with different NPCs depending on what they need. I remember in 1.0 they even gave you the materials
    You basically just described the ixal and moogle beast tribe quests.
    (5)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  4. #4
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by bass9020 View Post
    I would love for them to revamp the leve system entirely.

    They should bring back battle leves but as group play, like spawning an NM type mob and fighting it but only if you meet certain criteria within the leve system itself.
    Make the gathering/crafting leves more involved and actually make you interact with different NPCs depending on what they need. I remember in 1.0 they even gave you the materials

    I would go into more detail but its late, I will edit in the AM at some point!

    The Beastman tribe quests ARE the current levequests.

    That said, Levequests were a key feature of V1.0 and all kinds of elaborate lore and artwork went into it. It's just not fun to repeat. Other games have repeatables/dailies that can be done infinitely, (and hence are RMT bait), that's why they exist.

    I would like to see them re-visit some V1.0 stuff that was actually lore-relevant, re-introduce a few of the open-world style dungeons that you have to explore, not simply defeat a boss to complete. Like there was all this Gelmorra stuff in V1.0 that appears to have simply vanished, along with entire parts of the Black Shroud and the Mor Dhona/Lake Silvertear area. Like the V1.0 opening placed an emphasis on levequests, and all that imagery was excised in the V2.0 OP, along with it's relevance.

    Lore-wise, it would make sense that the combat levequests aren't available in Doma or Ala Mhigo because those were under imperial control when you start, and Kugane is neutral. That however glosses over the Azim Steppe.

    So really the way to put those back in would be to either introduce a new GC for the Eastern region, and expand the existing three GC's into Ala Mhigo by having them create their own offices there, since technically they went from being occupied by the Imperials under duress to being peacefully occupied by the Eorzean GC's.

    At any rate the Beastman tribes fill this void.
    (0)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Battle leve's need a major rework.

    They removed them in SB because they weren't "popular enough" and worth development time. I wondered about this until, while leveling recently, I tried out a few. A lv54 leve (which requires teleporting to a different region) gave me about 16500 exp, where I needed about 1.7m to level. This means that a full leve allowance of 100 would not be enough for a single level.

    A big problem with FF14 is that dungeons and palace of the dead give far better exp than other sources, thus you get funneled into only doing this content. There's no reason not to put other content on a similar level so that you can pick and choose. A few changes I'd like to see with a return of battle leve's:

    -Exp increased
    -Armory bonus applied for alt characters, similar to Fates
    -Beckon leve's removed, seriously screw these.
    -Add a little back story, like several of the leve's link together and unlock a quest leve
    (6)

  6. #6
    Player
    Urthdigger's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Bring back faction leves.
    (2)

  7. #7
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Seems like the thread somewhat derailed, but still has relevant points nonetheless.

    To clarify, Ingenuity leves are the ones where the leve person and the item recipients are in different locations. The gil and exp reward is quite high. This leve type was not seen in Heavensward and Stormblood.

    However, the other two tradecraft leve types of Charity (Triple turn-in) and Constancy (Single turn-in) still remain to this day.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  8. #8
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Why do you need it? You only do one type of leve in SB if you are serious anyways. Many jobs have a single leve where you turn in raw materials (tiger leather. holy steel ingots, etc) instead of armor pieces or weapons. You can spam those all the way to 70, at a fraction of the cost and time it takes to do any other leves. Even though the exp decreases per level, its still better overall than leves that require 4 or 5 x the ingredients to make the items.

    They literally broke the leve system in this patch that way. It was one of the more disappointing things in this expansion.
    (0)

  9. #9
    Player
    KisaiTenshi's Avatar
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    Sep 2013
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    Gridania
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    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    -Beckon leve's removed, seriously screw these.
    -Add a little back story, like several of the leve's link together and unlock a quest leve
    "Beckon" leve's are escort missions. Nobody likes escort missions because the thing/person/animal you escort tends to be made of tissue paper. There is a right way to do escort missions, but they need to be YOU in the drivers seat, so you can either opt to do a blockade runner or fight it out and risk losing/destroying your escort cargo/VIP. Simply escorting tissue paper characters through an artificially-made-difficult area isn't that fun. This is something that is better suited to PvP games though, where parallel quests are initiated (eg faction A gets "transport cargo through faction B controlled area", faction B gets "patrol faction B controlled area from faction A insurgents") and then that means there are actual faction balance issues to contend with.
    (0)

  10. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    its not the escort mission, its the fact beckon seems to work only in melee range, and needs to be done constantly just to get your leve buddy to even move. If they fixed that, they'd be fine.
    (2)

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