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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100

    Are the devs aware of the current Monk openers utilizing RoW?

    Deleted...
    (2)
    Last edited by Exiled_Tonberry; 05-17-2018 at 04:32 AM. Reason: Deleted

  2. #2
    Player
    Kaimishi's Avatar
    Join Date
    May 2015
    Posts
    40
    Character
    Leto Gt
    World
    Moogle
    Main Class
    Summoner Lv 70
    I believe the changes were exactly meant to lead to this. SE has no issue with clunky and seems to encourage it actually. You can look at flamethrower and bahamut for example which are the most known. They like to use clunkyness as a tool to provide some execution difficulty.
    (2)

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    If they are I'm sure the Tornado Kick rotation was unintentional, it's a top end skill gap which is the thing the devs have most consistently tried to erase from the game in Stormblood. The only reason it came about is the convergence of two highly questionable changes to Monk, Tornado Kick's cooldown reduction and the existence of Tackle Mastery. I full expect to see some kind of nerf to Tornado Kick's potency/recast in 4.3 to pull Monk's top end DPS down.
    (3)

  4. #4
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaimishi View Post
    I believe the changes were exactly meant to lead to this. SE has no issue with clunky and seems to encourage it actually. You can look at flamethrower and bahamut for example which are the most known. They like to use clunkyness as a tool to provide some execution difficulty.
    I suppose so, and it would make the Tornado Kick CD reduction make more sense. Still, I hope this is not their final answer to using Tornado Kick semi-regularly in battle. It's just extremely difficult to execute and doesn't flow well at all, not to mention how tight you have to be with inputs or it'll just come out as DPS neutral.
    (1)

  5. #5
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    I really just hope that they take a good look at the monk and rework him for HW and ST, but I guess that's a lot to ask and Yoshi-P had the tendency to dodge monk questions (I'm thinking about the recent PSU interview before 4.2 about monk and GL4). Maybe that's because they are heavily debating it and that's a tricky subject, would really like it to come sooner than later instead of praying on what will happen in 5.0.
    (0)

  6. #6
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Clearly unintentional.

    The philosophy behind Stormblood Job (re)design has been to reduce the skill gap that existed in HW. I imagine TK optimisation was something that people had been theorycrafting for a while now, and it just so happened that the MNK changes finally gave an opening for TK to become viable now.
    (1)

  7. #7
    Player
    ArcticFoxPG's Avatar
    Join Date
    Mar 2017
    Location
    Grinadia
    Posts
    16
    Character
    Serah Neige
    World
    Diabolos
    Main Class
    Rogue Lv 70
    Let me get this straight; people were complaining for a long time about Tornado Kick being useless.... and now people are complaining because the "recent" changes made it so people figured out a way of making Tornado Kick useful?

    I mean, I guess people are simply never happy and always want a reason to complain. *shrug*
    (10)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The clunk issue is largely a matter of the Fist stances and how irrelevant they are outside of Riddles.

    Removing Fist Stances alone would remove much of the clunk as they currently serve no real purpose other than button bloat.
    (9)

  9. #9
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'd say as unintended as using flare rotation for BLM in ST right now, which has some degree of clunkyness, though perhaps is less clunky, anyway we'll see if it's something that SE will allow or not
    (0)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I'd hardly call Flare as being in the ST rotation.

    It's a very specific case for using Flare, and it generally has more to do with Boss Invulnerability phases than anything else.
    (0)

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