Entry subscription is actually 1 character per server for a maximum of 8 characters total per account.
Standard subscription is 8 characters per server for a total of 40 characters total per account.
Sage | Astrologian | Dancer
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Hyomin Park#0055
I was looking up this info to reply. I dont like having alts(the only time ive ever used them in other games was to pretend not to be me or get around stupid restrictions), so i downgraded to the Entry subscription ages ago. I basically get the 90 day price, but im subbed month to month. The "downside" is that i cant have an alt i dont want to make. Boo. Hoo.
It really depends on the person.Other then if you use the same gear for a different job (which I’d rarely do, if I want a different job I want it DIFFERENT) and the msq being lengthy (but still the best non Duty exp it seems) no one has really said why alts aren’t better. One person said two character limit so there is that, although I thought I had eight spots available
I’ve just seem multiple posts asking how to get exp after the msq is over without doing duties and to think of doing an alt job off only hunts, fates and duty pugs I’d probably just quit. I think I’m just old school and the game is more new
I personally like to keep it all focused on one character, rather than (as some of my friends do) split it up between alts. One has two characters they (somewhat) actively level, one for DoM(plus Ninja) and one for DoW(minus Ninja).
I can understand someone wanting to keep their characters, well, in character with whatever class they set them up as, but to me it doesn't make sense(and the leveling alt classes is super easy if you utilize all the resources at your disposal - I can get a level a day just doing roulettes and daily hunts while in the mid-high 60s).
The challenge log(Dungeon and Commendation categories), roulette bonuses, SB hunts(100k+ per monster bill), and the HW hunts(can't remember the exact EXP since I haven't done them in a few months honestly, but it does add up and is super easy EXP at the higher levels). Use all your resources(those mentioned before + food/sanctuary bonus/FC EXP bonus - or the scrolls you will get from squadrons), and you won't need to grind any particular dungeon very often.
On this particular point, you might be confusing gear and glamour. Yes, most of us would want our different jobs to look different, but that’s about using glamours - otherwise you’d have to deliberately equip weaker gear to some classes just to make them “different”! (Which you still *might* do at max level for jobs you don’t care about so much, or two jobs at similar levels sharing gear, but generally there’d be no point to it while you’re leveling up.)
Achievements, minions, mounts, titles, glamours, some Mog Station purchases, beast tribe reputations, currencies, content progress/unlocks and loot cannot be shared between characters. If you don't want to grind any of that twice or more times then it's better to play only one character.
Graphics
MSQ
Viper
A question in the form "why is X better?" assumes as a premise that X is indeed better, which isn't necessarily the case here. A more fitting question would have been more like "why do some people prefer X?" In that form, the fact that some answers don't apply to you doesn't negate them from being answers.
Some people like to do everything on a single character, leveling up all jobs that they're interested in on that one. Others like to have multiple characters and spread things out a bit. There is no single "right" answer that applies to everyone. There are pros and cons to each, and it's up to you to decide which is more important to you. (In fact, things like the MSQ some people place in the "pro" category while other people place the same thing in the "con" category. If you want to replay it, alt characters are the way to do so. If you don't want to have to replay it, sticking with a single character means you don't need to.)
A few of the advantages to sticking with a single character:
- Your advancement through the main scenario, your GC rank and your squadron, your chocobo's level, and so on (everything that you need to advance but is not directly about leveling a class) only needs to be done once.
- Gear can be shared between similar jobs. And for gear that doesn't suit your current job, getting it as a dungeon drop can still be useful if you're also advancing the job that it is for.
- The armoury bonus adds a lot of extra XP for leveling all but one of your combat jobs.
- If you want to craft gear but only want to advance the crafting classes once, you don't need to deal with the hassle of trying to pass items back and forth between alts (which is possible but awkward in this game).
A few of the advantages to having multiple alt characters:
- You can re-play the main scenario, getting to see it again, and keeping your leveling more story-driven. (It's not the fastest way to level additional jobs, but it's certainly a more interesting way to do so, at least for players who like the story in the first place.)
- Rewards that have daily or weekly limits can be earned separately for each character, letting you advance and gear up multiple jobs more quickly than if you have to divide a single character's allotment of rewards among multiple jobs.
- You get a chance to play with multiple races, genders, and appearances without fantasia's immersion jarring change to who your character is.
You'll have to decide for yourself which matters more to you. (And lots of people go with a hybrid answer, combining some jobs but not all of them, like one character for all the DoW jobs and another for all the DoM jobs, or some other split.)
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