I understand that Deep Dungeon is supposed to be our difficult 4-man content, but that is not what I want at all. I like running dungeons a lot - if we ignore issues of difficulty I certainly enjoy them more than raids or trials. Deep dungeon is a completely different thing.

The reason we always given about there being no savage 4-man content is that it puts too much strain on the healer. Well, as a healer that is what I am asking for. I would like content that tests my ability to heal on my own, rather than in a team. Note I'm not asking for ultimate difficulty here, but rather something closer to the first two fights of savage, i.e. challenging content that you need to learn to beat but that is still reasonably accessible to many players.

If that's not possible, I would still like to see them have a greater variety to dungeons, with dungeons that involve more exploration, branching areas or other things that aren't trash-trash-boss-trash-trash-boss in a long corridor.