
Originally Posted by
Stanislaw
Let's see if we can break it down.
1.) Auto-Attack. There is no first attack bonus, so Enmity = Damage. Let's assume for a moment that it does 10. Total so far, 10 Enmity.
2.) Sentinel. Activation generates around 14~31 Enmity, so for the moment let's assume 20. Total so far, 30 Enmity.
3.) Flash. Generates about 380 Enmity. With Sentinel's x1.2 boost, this will generate 456 Enmity. Total so far, 486 Enmity.
4.) Provoke. Generates about 550 Enmity. With Sentinel's x1.2 boost, this will generate 660 Enmity. 1146 Enmity.
5.) Rampart. Rampart generates around 190, multiplied by the number of people it hits. No boost from Sentinel. However, it is possible that Rampart generates the multiplier hate ONLY if all 8 members on the party have some sort of hate on the target mob (Ifrit). For the moment let's assume this was the case. 1336 Enmity.
6.) Sacred Prism. 10~31 Enmity. Assume 20. 1356 Enmity.
7.) Cure (/w Sacred Prisim). Let's assume Cure heals for 400, and because 1 Enmity = 0.6 Cure, this means this will generate 240 Enmity. No boost from Sentinel. However, like Rampart, let's assume that it didn't generate any extra hate because nobody has attacked yet (doesn't have hate on Ifrit). 1596 Enmity.
8.) Flat Blade. Flat Blade, in a combo, generates enmity equal to double the damage dealt. Ifrit has high defense, so let's assume it only did 100 damage. 200 Enmity. Assuming Sentinel is still active at this point, 240 Enmity.
So, with the above assumptions in place, your actions will generate somewhere around 1800 Enmity in a worst-case scenario. I suppose it might be possible for the THMs to take hate with a one or two Thunder Combos then.
This is all based on assumptions of course. It might be entirely possible that mobs generate different amounts of hate depending on mob, or Ifrit might have some special battle mechanic in place and enmity is calculated differently.
For example, because Ifrit actually has 5 targets on the battlefield (the four pillars and Ifrit himself), it might thus be possible that the game is dividing the enmity to those pillars even when they're still hidden, thus reducing the enmity generated on several abilities by 1/5th.