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  1. #1
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Stanislaw View Post
    Let's see if we can break it down.


    1.) Auto-Attack. There is no first attack bonus, so Enmity = Damage. Let's assume for a moment that it does 10. Total so far, 10 Enmity.

    2.) Sentinel. Activation generates around 14~31 Enmity, so for the moment let's assume 20. Total so far, 30 Enmity.

    3.) Flash. Generates about 380 Enmity. With Sentinel's x1.2 boost, this will generate 456 Enmity. Total so far, 486 Enmity.

    4.) Provoke. Generates about 550 Enmity. With Sentinel's x1.2 boost, this will generate 660 Enmity. 1146 Enmity.

    5.) Rampart. Rampart generates around 190, multiplied by the number of people it hits. No boost from Sentinel. However, it is possible that Rampart generates the multiplier hate ONLY if all 8 members on the party have some sort of hate on the target mob (Ifrit). For the moment let's assume this was the case. 1336 Enmity.

    6.) Sacred Prism. 10~31 Enmity. Assume 20. 1356 Enmity.

    7.) Cure (/w Sacred Prisim). Let's assume Cure heals for 400, and because 1 Enmity = 0.6 Cure, this means this will generate 240 Enmity. No boost from Sentinel. However, like Rampart, let's assume that it didn't generate any extra hate because nobody has attacked yet (doesn't have hate on Ifrit). 1596 Enmity.

    8.) Flat Blade. Flat Blade, in a combo, generates enmity equal to double the damage dealt. Ifrit has high defense, so let's assume it only did 100 damage. 200 Enmity. Assuming Sentinel is still active at this point, 240 Enmity.


    So, with the above assumptions in place, your actions will generate somewhere around 1800 Enmity in a worst-case scenario. I suppose it might be possible for the THMs to take hate with a one or two Thunder Combos then.

    This is all based on assumptions of course. It might be entirely possible that mobs generate different amounts of hate depending on mob, or Ifrit might have some special battle mechanic in place and enmity is calculated differently.

    For example, because Ifrit actually has 5 targets on the battlefield (the four pillars and Ifrit himself), it might thus be possible that the game is dividing the enmity to those pillars even when they're still hidden, thus reducing the enmity generated on several abilities by 1/5th.
    I did testing last night by having the mages all AA before the rampart and the sacred prism/cure, definitely looks like establishing themselves on the hate table made the difference. I even ditched off all my enmity + gear in favour of my double melded bloodthirst plate belt and sabatons, and none of the mages passed yellow hate as long as I hit all 8 party members. One run 2 of the mages forgot to AA and our top thm hit red but never pulled hate.
    (0)

  2. #2
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Deathgiver View Post
    Definitely some discrepancies here. When I tank Ifrit I do the following: Everybody gather on tank behind Ifrit, I pull with AA, hit Sentinel, Flash, Provoke, Rampart, sacred Prism and finally cure. Everybody moves out from that point and starts attacking. As they move out I perform the flat blade combo. The total hate generated should be equal too roughly 5k based on his testing, yet about half the time one of the thms pulls hate with his first lightning combo, until Flash and provoke are off cooldown, after which no problem holdig hate for the rest of the fight. Also using sentinel sabatons and +10 enmity belt. I know for a fact none of the mages are outputting 5k damage in a single combo.
    Have them meele ifrit or cast 1x Thunder before Sacred Prism Curing. I think it was mentioned somewhere that the cures on them will no increase threat from the caster if the recipient is not on the threat table. This should be the same for Rampart.

    If they are just standing there, and not on the threat table you have only generated 1000-2000 threat (depending if the cures are landing on yourself), which is less threat than a lightning combo will generate.

    We have all the THM either meele, or Thunder after Voke/Flash and stand there until Sacred Prism are done. They can do 2 Thunder->Thundara combos after and not pull off the MT.

    I think that was the case but its easy to test. Meele mob for 50, have 2nd member stand there... engaging member cure the 2nd member. If it doesn't provide threat the 1st member will still only have 50 threat, 2nd member just needs to hit for 100ish and see if he pulls.

    In any case threat is pretty solid for us and we do 3-4 minute Ifrit kills so DPS is pretty high and we go nearly all out at the start.
    (0)

  3. #3
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    8M wasted on a belt I didn't even get just to find out how near useless it would be?........
    (1)

  4. #4
    Player
    urhryu's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Urhgan Leo
    World
    Masamune
    Main Class
    Alchemist Lv 50
    I'm not too sure about the +/- enmity materia gear mentioned but I do find that with -12 enmity belt, I could almost cast additional set of combo on Ifrit before hate gets to me. If it's 0.1% as mentioned, -12emity would just be only 1.2% which is far too low a value to make any difference isn't it?
    (1)

  5. #5
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    inb4 monster level/rank affects enmity gained from abilities but not damage and possibly cures.....
    (0)

  6. #6
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Treach View Post
    inb4 monster level/rank affects enmity gained from abilities but not damage and possibly cures.....
    This was actually the case in 1.18. It's simply the reverse of XI if you think about it. In XI, the abilities are static (e.g. Provoke is 1/1800), and cures/damage shift with level. In XIV the cures/damage are static, and the abilities shift with level.
    (0)
    Dancing Mad (Excalibur Server)

  7. #7
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Kaeko View Post
    This was actually the case in 1.18. It's simply the reverse of XI if you think about it. In XI, the abilities are static (e.g. Provoke is 1/1800), and cures/damage shift with level. In XIV the cures/damage are static, and the abilities shift with level.
    I think what Treach was trying to say was that enmity generated from mob through abilities varies with the mob's level, and not the player's (which I think you were trying to point out).
    (0)


    Stanislaw | Durandal Server

  8. #8
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Stanislaw View Post
    I think what Treach was trying to say was that enmity generated from mob through abilities varies with the mob's level, and not the player's (which I think you were trying to point out).
    I wouldn't completely rule this out, but my test mobs ranged from R1 to R44 Cactuar Jack and everything seemed to be in proper order. Also I would point out that if you take a GLA and THM out to an R58 mob (Ifrit's level), the GLA has a MUCH easier time holding hate than on Ifrit. Not saying Ifrit is an 'exception' because of that, but I would be surprised if the answer was simply mob rank.
    (0)
    Dancing Mad (Excalibur Server)

  9. #9
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kaeko View Post
    I wouldn't completely rule this out, but my test mobs ranged from R1 to R44 Cactuar Jack and everything seemed to be in proper order. Also I would point out that if you take a GLA and THM out to an R58 mob (Ifrit's level), the GLA has a MUCH easier time holding hate than on Ifrit. Not saying Ifrit is an 'exception' because of that, but I would be surprised if the answer was simply mob rank.
    Ifrit does have higher def than your average mobs at the same level, which inadvertently making it harder to build threat on for a GLA and adds another factor into the calculation.
    (0)

  10. #10
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I haven't specifically made any attempt to differentiate damage sources and enmity differences. So if you want to quickly check to see if magic and physical damage are different that would be great.
    (0)
    Dancing Mad (Excalibur Server)

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