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  1. #51
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Sigmakan View Post
    Any idea how much enmity Chameleon reduces?
    I forgot exactly where it was I read it, but I think it was somewhere around 760 Enmity.
    (0)


    Stanislaw | Durandal Server

  2. #52
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Stanislaw View Post
    Let's see if we can break it down.


    1.) Auto-Attack. There is no first attack bonus, so Enmity = Damage. Let's assume for a moment that it does 10. Total so far, 10 Enmity.

    2.) Sentinel. Activation generates around 14~31 Enmity, so for the moment let's assume 20. Total so far, 30 Enmity.

    3.) Flash. Generates about 380 Enmity. With Sentinel's x1.2 boost, this will generate 456 Enmity. Total so far, 486 Enmity.

    4.) Provoke. Generates about 550 Enmity. With Sentinel's x1.2 boost, this will generate 660 Enmity. 1146 Enmity.

    5.) Rampart. Rampart generates around 190, multiplied by the number of people it hits. No boost from Sentinel. However, it is possible that Rampart generates the multiplier hate ONLY if all 8 members on the party have some sort of hate on the target mob (Ifrit). For the moment let's assume this was the case. 1336 Enmity.

    6.) Sacred Prism. 10~31 Enmity. Assume 20. 1356 Enmity.

    7.) Cure (/w Sacred Prisim). Let's assume Cure heals for 400, and because 1 Enmity = 0.6 Cure, this means this will generate 240 Enmity. No boost from Sentinel. However, like Rampart, let's assume that it didn't generate any extra hate because nobody has attacked yet (doesn't have hate on Ifrit). 1596 Enmity.

    8.) Flat Blade. Flat Blade, in a combo, generates enmity equal to double the damage dealt. Ifrit has high defense, so let's assume it only did 100 damage. 200 Enmity. Assuming Sentinel is still active at this point, 240 Enmity.


    So, with the above assumptions in place, your actions will generate somewhere around 1800 Enmity in a worst-case scenario. I suppose it might be possible for the THMs to take hate with a one or two Thunder Combos then.

    This is all based on assumptions of course. It might be entirely possible that mobs generate different amounts of hate depending on mob, or Ifrit might have some special battle mechanic in place and enmity is calculated differently.

    For example, because Ifrit actually has 5 targets on the battlefield (the four pillars and Ifrit himself), it might thus be possible that the game is dividing the enmity to those pillars even when they're still hidden, thus reducing the enmity generated on several abilities by 1/5th.
    I did testing last night by having the mages all AA before the rampart and the sacred prism/cure, definitely looks like establishing themselves on the hate table made the difference. I even ditched off all my enmity + gear in favour of my double melded bloodthirst plate belt and sabatons, and none of the mages passed yellow hate as long as I hit all 8 party members. One run 2 of the mages forgot to AA and our top thm hit red but never pulled hate.
    (0)

  3. #53
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    This should get stickied!
    (0)

  4. #54
    Player
    BigCajonez88's Avatar
    Join Date
    Sep 2011
    Posts
    93
    Character
    Bigcajonez Tia
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by KyrsIsley View Post
    Quick testing by Stan shows that there are no difference in enmity generated by different damage sources.

    Another theory (although a bit far fetched) is that the something in Thunder combo may have built-in hate component resulting in higher threat generated by THM using this combo during Ifrit. Since Thundara does have a stun component, perhaps this component is generating the additional hate regardless of its activation/landing on the target? Just a thought, will find time to test this theory later unless someone else already tested it.
    Maybe also Crit Hit grants a bonus to enmity as well, besides the obvious higher dmg amount. With high dmg and having a crit bonus could add to some serious enmity.
    (0)

  5. #55
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Our group tested for crits and for attacking from different angles (back, front, left, right) and found no difference.
    (0)
    Dancing Mad (Excalibur Server)

  6. #56
    Player

    Join Date
    Jul 2011
    Posts
    78
    Something id like to add as well is that you have to have at least one point of hate on a mob for things like Rampart or Sacred Prism cure to gain hate on the mob. Even though its an AOE hate tool.. if you don't at least have green hate it will not increase your hate on that mob. I have learned this from Moogle king. i have to throw a flash to tag the king before using a self aoe hate tool. It may work in reverse as well. If a party member has not tagged the mob and you use rampart.. it may not generate enmity for that one member. That may be why as an earlier poster mentioned he looses hate to a THM's Lightning combo in the beginning. Just make sure everyone auto attacks the mob first them abilities.
    (0)

  7. #57
    Player
    Miyaka_Vigiles's Avatar
    Join Date
    Nov 2011
    Posts
    266
    Character
    Miyaka Vigiles
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Stanislaw View Post
    I forgot exactly where it was I read it, but I think it was somewhere around 760 Enmity.
    I was hoping for more since thaum will catch up with the tank very fast even with the 760 drop.
    (0)

  8. #58
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Reviving this thread to say hat SE fixed this "bug:"

    An issue wherein casting the spells Cure and Cura on targets with full HP would incur enmity.
    (But who knew this was a bug o.0)
    Goodbye Sacred Prism Cure.
    (0)

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